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DodoGo!

Extinction-thwarting DSi game scheduled for release on April 30th.

PARIS - FRANCE, April 27, 2010. Alien After All, the digital entertainment designer and producer, announced today the imminent release of DodoGo!, its first game on Nintendo DSi™ created in co-production with Neko Entertainment. Scheduled for release on April 30th, 2010 in Europe, DodoGo! will be available exclusively for download on Nintendo DSi Shop.

The story begins in the Cretaceous period - a terrible tidal wave has swept away their island, leaving the Dodo species in serious danger: all their remaining eggs were found scattered across this isolated piece of rock in the middle of the ocean. Unfortunately the devastating wave brought a particularly hungry and sneaky predator to the island. Lost and alone, with no defence, the Dodo eggs will therefore need a big helping hand, or rather a helping stylus, to get out of this mess and to be returned to their nests. Through inhospitable environments, players must guide and save these fragile eggs, newly fallen from the nest, avoiding obstacles, pitfalls and threatening predators!

In DodoGo! all orders are issued using the stylus and the microphone to help the eggs progress throughout the course. The control system is highly intuitive, in order to appeal to as wide an audience as possible. Players do not directly control characters, but interact with them using the background environment and their stylus, which acts like a virtual multifunction Swiss Army knife! Players have a set of ten tools with which to manipulate the levels. These tools enable them to make the eggs move forward along the way: they can stop, catapult, group together, jump, turn around, climb elements and absorb falls.

Dodos’ Saviour Toolbox inventory

In DodoGo! players have ten different tools to help the dodo eggs on their journey :

Decks. Ephemeral walls and crumbling decks can be destroyed very easily. Depending on how players use them in game they will have several characteristics. This tool will absorb an egg’s fall and prevent damage to its shell. But it could also be useful to create a temporary bridge or prevent an egg from progressing. Stone blocks. These blocks allow player to fill a surface in order to secure as many eggs as possible. They are subject to gravity, therefore they can heavily fall, push or crash other objects. Springs. These are embedded springs that can unbend when a character or an object passes over. The force of the springs can be adjusted by players. Spade. This enables players to alter the terrain by removing or adding ground. Thus they have the freedom to mould the ground to their needs: to pass on eggs, create a springboard, dig tunnels … Robo-Egg. This object shares many properties with the dodo egg, such as weight, strength, and speed. It can also become a violent bomb if player connects them to a rope as a wick. This ‘egg’ is still accessible by players in case of emergency. Brush. Enables players to scratch soil and blocks, setting off several reactions. Scratching the ground will cause a thick cloud of dust to be created; scraped over stone will make a spark appear, and on wood this will be a flame. This tool enables players to set a trap for an opponent or a predator. Saw. Player can draw lines to cut or saw some decorative elements, such as ropes or wooden floors. Axles. These can be used as a pulley or an anchor in order to suspend a block. Only ropes can be connected to this tool. Switches. Elements that connect to soil and wood surfaces. Alone they are useless, but once connected to another mechanism they become the controller. When they are engaged, board crumbles, stone blocks fall, springs unbend … When they are combined with other elements, new gameplay objects can be created, such as doors, or traps to help eggs or detract opponents. Fans. These create air currents or water currents when they are underwater. Players can adjust them or can put them where they want in order to shelter eggs. Players must be careful throughout their adventures, because some items found on the way will prove unexpectedly helpful: a coconut will protect eggs against shock; a bush can hide an egg from the different predators, and so on. DodoGo! is a game of action and strategic thinking in which players must be imaginative and cunning to rescue a maximum of lost eggs. DodoGo! offers an entertaining experience taking place on nearly 100 levels covering Domo Island, where players will need to explore every area, going up and down, day and night, to save the eggs. DodoGo! features Charismatic and engaging main characters with distinct personalities; Easy to pick up, with intuitive gameplay, making it accessible from seven year olds to 77 year olds; More interaction with the environment: dig, cut, scratch, place items, connect them together to create new traps; Accessible to all thanks to dip-in, dip-out gameplay and progressive levels of difficulty; No stress! To each their own pace, and their own stylus. Whether a hardcore player, casual gamer or a youngster, everyone will find a challenge to suit them: performances, achievements and lap times for the seasoned gamer; caution and character handling for the casual player; fun, and treats in store for the young Nintendo DS audience; Multiple solutions. Give free rein to your imagination and you can find alternative ways! A colourful universe, fun and exotic in a modern graphic style blending cartoon, animation and Flash; Saving a single egg gives you the right to be included in the internet World Ranking on the game’s official website, and to be featured on the front page of the official website. Further information available on the official website: www.dodogohome.com

Facts

Title: DodoGo!

Genre: Action / Puzzle game

Publisher: Neko Entertainment / Alien After All

Developer: Neko Entertainment

Creator: Alien After All

Platform: Nintendo DSi™

DodoGo! is classified as suitable for all audiences in North America, Europe and Oceania and will be available on the Nintendo DSi Shop.

DodoGo!™ is a registered trademark of Alien After All SAS.

© 2010 Alien After All SAS all rights reserved. Trademarks are property of their respective owners. Nintendo DSi and Nintendo DSiWare are trademarks of Nintendo.

About Alien After All

Alien After All, is a conception and production studio devoted to the creation of innovative franchises in the video game and electronic book publishing sectors. Alien After All is an independent studio founded in 2007. The company’s head office is located in the Paris area.

About Neko Entertainment

Since 1999 Neko Entertainment has been developing video games exclusively for consoles and PC. Neko's productions are based around an evolutionary development platform for consoles called the Neko Game Development Kit (NGDK). This in-house technology allows our team to develop games simultaneously across multiple platforms. Neko Entertainment is officially licensed to develop on Nintendo, Sony and Microsof, consoles. Neko's main activity is to develop licensed titles for leading worldwide publishers such as Vivendi Universal Games, The Game Factory, Deep Silver, Atari and Ubisoft. Over the years and after many released titles, Neko has become accustomed to follow the strict requirements and guidelines of its licensors, while aiming to create exciting game content. 2003, Neko Entertainment creates and develops the concept of the “Cocoto Collection”, a coherent series of cute games designed for the PlayStation 2, PC, Nintendo GameCube™/Game Boy™ Advance/Nintendo DS™ and Wii™ (also available on WiiWare, iPhone and Mobile platforms). Thanks to this attractive IP and others, Neko Entertainment has built strong partnerships with several distributors and publishers such as Bigben Interactive, Koch Media, Midas Interactive, Atlus, Kemco, Akella, GFI, Eidos, Take 2 and Midway. Neko Entertainment invests continuously to exploit the full potential of the new generation of consoles by creating innovative gameplay and technologies.

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