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Digital Extremes CEO says publishers hit "eject too soon" on live-service games

"We've seen this with amazing releases that I think have massive potential"

Digital Extremes CEO Steve Sinclair has spoken out about live-service games and his belief that publishers hit "eject too soon" when their games fail to gain traction at launch.

In an interview with VGC, Sinclair – who heads the studio developing 11-year-old free-to-play live-service shooter, Warframe – talked frankly about live-service projects, saying games with "massive potential" have been abandoned too soon because they weren't given enough time.

"[Large game companies] think the release is make or break, and it's not," Sinclair said.

"They have a financial way to be persistent, and they never do it. It comes out, doesn't work, and they throw it away.

"Isn't that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave," Sinclair added.

"We've seen this with amazing releases that I think have massive potential, and I think they eject too soon."

Tencent recently announced it is shutting down its free-to-play live-service shooter, Synced, one year to the day after it launched. This follows other prolific live-service closures like Anthem and Babylon's Fall.

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Vikki Blake: When​ ​her friends​ ​were falling in love with soap stars, Vikki was falling in love with​ ​video games. She's a survival horror survivalist​ ​with a penchant for​ ​Yorkshire Tea, men dressed up as doctors and sweary words. She struggles to juggle a fair-to-middling Destiny/Halo addiction​ ​and her kill/death ratio is terrible.
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