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Data.ai: Genshin Impact hits $5bn faster than any other mobile title

The MiHoYo RPG hits the sales figure in under four years after launching

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Genshin Impact has reached $5 billion in consumer spending quicker than any previous mobile game, according to a new Data.ai report.

The MiHoYo RPG hit the revenue figure 40 months after its September 2020 launch.

By comparison, Clash of Clans reached $5 billion in consumer spending 51 months after its release.

The data tracked in-game spending via Apple's App Store and Google Play but did not include spending from third-party Android marketplaces.

When breaking down Genshin Impact's consumer spending by country, China is number one as it accounts for roughly 30% of total revenue at $1.5 billion.

Second was Japan, at $1.06 billion, making up 21% of the game's total. Coming third for Genshin Impact spending was the US, with $903 million, 18% of the game's consumer spending.

Additionally, data.ai said there have only been 13 mobile titles that have crossed the revenue milestone of $5 billion through the App Store and Google Play.

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Jeffrey Rousseau avatar
Jeffrey Rousseau: Jeffrey joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.
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