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Dark Fall: Lost Souls

Developer diary update available ahead of this week's retail release.

Haarlem, The Netherlands – 8 December 2009 – In anticipation of this week’s UK retail release of Dark Fall: Lost Souls, Jonathan Boakes, developer of the highly anticipated horror adventure, presents his second developer diary entry.

As development was wrapped up, this is also the final diary about Lost Souls, but at least it’s very long, as Jonathan gets entangled in a three-way celebratory, 10 page conversation between him, Matt Clark and Philip Philippou. Aside from interesting facts about Boakes’ game developing in past, present and future, the diary contains many beautiful illustrations and inside information on what independent game development is all about.

A few quotes taken from Jonathan Boakes:

* It’s weird, actually, to go back to a location I’ve built in the past. The rooms and outdoor places in the first Dark Fall look very basic, in comparison to this new game. I guess I’ve learnt a bit more, over 10 years! So bring some new skills and tools to the place.

I knew when I started to build the game that it would need a higher rating. I was nervous of 18, or Mature, as I know lots of gamers play my games with their kids. So, I feel a bit guilty. But, the story comes first, and I believe most of the nasty stuff is suggested, rather than over stated. The game is about a missing child, Amy Haven, and the Police Inspector who investigated the case. Also, the fact that the investigation was plagued by mistakes and press intrusion seems quite adult. I don’t paint the police as heroes. Now, that seems like a topical subject to me.

The entire conversation is hosted by Just Adventure and can be found here. 

About Dark Fall: Lost Souls

The dead are waiting. They have stories to tell. Tales of darkness, loneliness and despair. Be careful you do not join them, as it could be an eternity until the next curious visitor opens that old, rotten door, to find you within. Ashes to ashes, dust to dust. What tale would you tell? Would you know how to explain what happened, that dark night when your curiosity got the better of you? Would you be able to speak its name... the ancient name... or would you simply warn the new arrival to beware... to beware the Dark Fall.

Features:

• A brand new (and final) Dark Fall horror adventure.

• From the pen of Jonathan Boakes, author of The Lost Crown.

• Explore a derelict train station & hotel, abandoned since World War 2.

• A new game engine allows full exploration and movement.

• Physically interact with the eerie setting, to really ‘feel’ the place.

• Use light as your weapon and ally, to fight the darkness.

• Use Detective skills to solve an urban mystery.

• A hauntingly creepy stereo score that will chill and terrify.

• Explore the memories of the dead, in their own ‘nightmares’.

• Discover the true identity, and power behind, the Dark Fall itself.

About Darkling Room

Darkling Room joined with Jonathan Boakes in Spring 2005, to pursue many shared interests, and construct projects with a shared passion, and devotion. Firmly based on England's South West coast, Darkling Room are proud to support contributions from London, Europe, the U.S. and beyond. With such an eclectic mix of work, output and association, a definite base of operations is essential. Cornwall offers clear, free spaces, fresh air, crystal seas and acres of inspiration, 3 hours from London. Acclaimed games by Darkling Room are the eerie Dark Fall series and ghosthunting adventure The Lost Crown. Also visit: www.darklingroom.co.uk

About Iceberg Interactive

Iceberg Interactive is a fast expanding videogame publisher set to make a splash in the interactive entertainment industry. Staffed with industry veterans and with offices in key locations around the world, Iceberg Interactive is a new alternative for developers looking to bring their products to a worldwide audience. Iceberg Interactive’s portfolio of products includes titles for both the PC and console platforms, with a special focus on the casual gamer and specialty niche products. This is reflected in our line-up which includes simulators, tycoon, adventure, action and brain-training games.

When it comes to games… don’t just play… play it cool.

For more information about Dark Fall: Lost Souls and to keep up with the latest breaking news, visit www.iceberg-interactive.com.

Iceberg Interactive

Desiree van Rietschoten

pr@iceberg-interactive.com

Tel: (+31)23-5430960

 

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