News Virtuos acquires British indie game developer Third Kind Games Virtuos says the acquisition will enhance its "AAA co-development capabilities" Aug. 20, 2024 Vikki Blake
News Virtuos acquires Beyond-FX Los Angeles-based VFX studio has worked on titles including Mortal Kombat 1 and God of War March 15, 2024 Sophie McEvoy
Feature Sponsored | Making games faster, more cost-effectively, with end-to-end development Development experts Virtuos on the opportunities offered by end-to-end development services March 14, 2024 Sponsored Article
Feature Sponsored | Why external and distributed development is the future of AAA games Virtuos shares its experience on working with major developers to help them complete projects March 7, 2024 Sponsored Article
News Virtuos Studios shutters Calypte after a year The creative services firm said the decision will not affect other studios Oct. 10, 2023 Jeffrey Rousseau
News Virtuos opens Tokyo studio Leading the studio will be Pierre Guijarro, Ryo Arai, and Ryo Nakagawa Sept. 21, 2023 Jeffrey Rousseau
News Virtuos opens Prague studio Fourth outpost in Virtuos Labs system to offer networking, UI, mobile, and optimization solutions Aug. 22, 2023 Brendan Sinclair
News Virtuos opens new studio in Poland Warsaw-based Virtuos Labs will be dedicated to graphics rendering and optimisation May 11, 2023 James Batchelor
Feature Virtuos on establishing presence in the Bay Area with new studio Calypte Studio director Kirsten Kennedy and Virtuos CRO Jake DiGennaro discuss North American expansion and tapping into local talent Nov. 10, 2022 Danielle Partis
News Virtuos open Virtuos Labs – Montpellier Newly formed studio will be headed by senior technical director Alexis Vaisse Oct. 26, 2022 Jeffrey Rousseau
News Virtuos opens co-development studio in the Bay Area New location to offer art, design and engineering services Sept. 5, 2022 Danielle Partis
News Virtuos opens new studio in Kuala Lumpur Team soft launched in 2021, aims to offer opportunities to Malaysian developers Aug. 12, 2022 Danielle Partis
News Virtuos acquires Volmi Games Creative services outfit snaps up specialist art production firm to further global growth Jan. 26, 2022 Danielle Partis
News Virtuos raises $150m to fuel global growth Firm specialising in co-development on AAA titles has sights set on further acquisitions Sept. 7, 2021 Danielle Partis 1 comment
Feature After the lockdown: China studios on returning to work Chinese developers share lessons learned from remote working and their efforts to prevent a second wave of COVID-19 April 3, 2020 James Batchelor
News The Outer Worlds will be digital-only on Switch Launches March 6, retail version will contain a download code Jan. 30, 2020 James Batchelor
Feature Virtuos: Switch ports, co-development, and next-gen Virtuos on its journey from small contract studio to pushing the boundaries of what's possible on Nintendo Switch Oct. 2, 2019 Ishaan Sahdev
Stub Virtuos opens offices in Montreal and South Korea Content production firm now has offices in nine countries Sept. 3, 2019 Matthew Handrahan
Feature Making Starlink soar on Switch We speak to studio behind the Star Fox-infused Nintendo edition of Ubisoft's ambitious new IP Nov. 22, 2018 James Batchelor
News Virtuos planning $30m investment in new studios by 2020 Outsourcing firm tells GamesIndustry.biz about its plans following $15m funding round and new Singapore HQ March 15, 2018 James Batchelor
News Virtuos acquires Black Shamrock Chinese outsourcing firm picks up Dublin-based core game studio to bolster European presence Feb. 23, 2017 Brendan Sinclair
News Virtuos opens mobile games studio in Paris Jean-Baptiste Fleury to lead new office Feb. 1, 2017 Christopher Dring
News Virtuos opens new China studio Xian development house to grow to 300 staff in three years May 29, 2012 Matt Martin
News Virtuos production studio acquires Sparx 3D animation team Company expands operation with VFX team Sept. 14, 2011 Rachel Weber
News Virtuos secures Tencent development deal Production house to create full online games for Chinese giant Aug. 17, 2011 Matt Martin