News Ubisoft Toronto affected by layoffs Reorganisation within studio has resulted in 33 redundancies July 1, 2024 Sophie McEvoy
News BBC to release Splinter Cell audio adaptation for Radio 4 Tom Clancy's Splinter Cell: Firewall begins December 2 Nov. 24, 2022 Danielle Partis
News Ubisoft increases pay at Canadian studios to provide "competitive employer offer" Publisher says pay rise is part of "broader ongoing changes" but reports suggest it may worsen inequality across the company Nov. 8, 2021 James Batchelor
News Ubisoft Toronto appoints new managing director Former boss of Watch Dogs: Legion developer leaves to focus on personal priorities, is replaced by Ubisoft Berlin studio manager Feb. 3, 2021 James Batchelor
Feature Watch Dogs Legion | Critical Consensus Ubisoft Toronto's latest draws largely warm reception as the play-as-anyone idea works, but critics split on how far that carries the game Oct. 28, 2020 Brendan Sinclair
Feature Ubisoft Toronto: "We can bring life back to toys-to-life" Splinter Cell Blacklist developers working on unique new IP June 12, 2017 Christopher Dring
Feature 30 Years of Ubisoft: “The Guillemots are critical to our success” Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years Dec. 21, 2016 Christopher Dring
Feature "You have to be shipping" Ubisoft Toronto's Clint Hocking has learned a lot the last seven years, but it's all theoretical until he releases his first game since Far Cry 2 Nov. 16, 2015 Brendan Sinclair
Feature "If people have a voice, you're going to do well" Ubisoft Toronto's Alexandre Parizeau talks management strategy and how the indie boom is inspiring the next wave of AAA innovation Oct. 8, 2015 Brendan Sinclair
News Clint Hocking returns to Ubisoft "I realized I had not shipped a game in 7 years, I started to become anxious" Aug. 27, 2015 Rachel Weber
News Ubisoft Toronto becoming key partner for other Ubi studios Producer Lesley Phord-Toy says Toronto has raised some eyebrows in the Ubi system and they don't have enough staff to fulfill all requests Nov. 26, 2014 James Brightman
News Jade Raymond leaving Ubisoft Ubisoft Toronto managing director leaving to pursue "other ambitions," will be replaced by Alexandre Parizeau Oct. 20, 2014 Brendan Sinclair
Feature The industry needs more mentors - Jade Raymond Ubisoft Toronto head says sacrificing employee growth in order to get a game out the door can squander passion, potential June 4, 2014 Brendan Sinclair
Feature Ubisoft embracing indie-style projects at big studios Jade Raymond talks about how Ubisoft Toronto is looking to leverage industry best practices, including indie-style development March 24, 2014 James Brightman
Feature Shaking up a franchise? Take nothing away, says Splinter Cell dev Ubisoft's Everett finds balancing the fresh & expected tough, but essential Dec. 3, 2013 Brendan Sinclair
Feature How to build a AAA studio Jade Raymond on taking Ubisoft Toronto's headcount from 0 to 300 while making Splinter Cell: Blacklist in three years Sept. 6, 2013 Brendan Sinclair
News Innovation threatened by rising cost of AAA, says Raymond Ubisoft Toronto head says big-budget devs should investigate new business models, improve efficiency, invest in tools Aug. 5, 2013 Brendan Sinclair
Feature "No room for B-games," says Ubisoft Montreal head Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people April 11, 2013 Brendan Sinclair
News Ubisoft founds new, state of the art Toronto capture studio publisher looking to create "more filmic, actor-driven games" Sept. 13, 2012 Dan Pearson
News Splinter Cell: Conviction a "stepping stone" for Blacklist Béland calls Conviction a "rescue job", promises more for Blacklist Sept. 12, 2012 Mike Williams
News Ubisoft's Raymond: controversial topics need "certain level of polish" Ubisoft Toronto managing director Jade Raymond on tackling tough topics Aug. 13, 2012 Mike Williams
News Jade Raymond calls for developers to embrace non-traditional control schemes Former Assassin's Creed producer believes in viability of control-pad free gaming July 26, 2012 Ben Strauss
News Raymond: "It's time to give our teenage medium a kick in the balls" MD of Ubisoft Toronto says industry has responsibility to grow up and address issues May 14, 2012 Rachel Weber
News Ubisoft to spend $500m on Toronto studio Investment in Splinter Cell studio will see it grow to 800 people May 3, 2012 Rachel Weber
News Ubisoft Toronto sets sights on more mature IP Jade Raymond insists that multi-million selling games can be more than Michael Bay movies April 17, 2012 Matthew Handrahan