Feature Paradox on Bloodlines 2: "We had a game we could do, but maybe not with the team we had" Mattias Lilja on the "high risk manoeuvre" of changing dev Oct. 8, 2024 Marie Dealessandri
Feature "It needs to feel like a roller coaster of trauma" – How The Chinese Room crafted Still Wakes The Deep Developers from the acclaimed studio share the secrets behind their latest hit July 22, 2024 Sophie McEvoy
News Vampire: The Masquerade – Bloodlines 2 development now handled by The Chinese Room Paradox Interactive aiming to release action RPG sequel in autumn 2024 Sept. 4, 2023 James Batchelor
News Little Orpheus arriving next month following delay around Ukraine war Comedic platformer, originally due in March, features several references to Soviet Russia Aug. 17, 2022 James Batchelor
News Little Orpheus release pushed back "in light of recent world events" "We recognise some of the game's themes and content may be upsetting to players at this time," publisher Secret Mode says March 2, 2022 Marie Dealessandri
Academy How internships can drive more diversity into games The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry June 3, 2021 Marie Dealessandri 1 comment
News The Chinese Room has grown 10x since Sumo acquisition Two founders have hired 17 new staff in the last three months for new project March 19, 2019 Matthew Handrahan
News Sumo Digital acquires The Chinese Room Brighton-based developer of Dear Esther becomes the fifth Sumo Digital studio Aug. 14, 2018 Matthew Handrahan 3 comments
News Significant layoffs at The Chinese Room as studio goes dark for new project "Is this the end? No, I don't think so," Dan Pinchbeck writes as majority of staff are let go Sept. 25, 2017 James Batchelor 1 comment
News "This industry is not going to protect us. We have to learn to protect ourselves" The Chinese Room co-founder Jessica Curry calls for greater diversity in the industry, says everyone needs to do their part Oct. 6, 2016 Brendan Sinclair 1 comment
News Games shouldn't have to be "defended from innovation" - Pinchbeck Dear Esther creator talks about walking sims and questions what makes a game a game Sept. 28, 2016 James Brightman 13 comments
News Everybody's Gone to the Rapture picks up ten BAFTA nominations The Chinese Room's game is out in front, with Her Story and The Witcher 3 picking up seven noms each March 10, 2016 Matthew Handrahan
News Dan Pinchbeck wins Writer's Guild award Chinese Room co-founder picks up prize for Everybody's Gone to the Rapture Jan. 19, 2016 Dan Pearson
News Chinese Room studio head leaving games Dear Esther dev Jessica Curry cites health, toxic publisher relationship, industry's treatment of women as reasons for stepping away from the medium Oct. 9, 2015 Brendan Sinclair 52 comments
Feature Education vs. Vocation The Chinese Room's Dan Pinchbeck on the complex tension between learning the craft and getting a job April 17, 2014 Matthew Handrahan 7 comments
Feature Master Of Horror: Dan Pinchbeck “The hate mail we got made Amnesia: A Machine For Pigs look like Sesame Street” Feb. 27, 2014 Rachel Weber 4 comments
News Amnesia director: "Diversity can only be a good thing" Jessica Curry wonders why 'different' is such a threatening concept in game development Sept. 20, 2013 Mike Williams 7 comments
Feature The Chinese Room: Balancing fun with terror in Amnesia: A Machine for Pigs Dan Pinchbeck and Jessica Curry share dark thoughts; how they write horror, prompt emotions - and why they won't let the player off the hook July 30, 2013 Dan Pearson 1 comment