News The Behemoth helping other indies with funding, UX, QA Castle Crashers studio launches Gold Egg Project and Research Centaur user experience and testing service April 3, 2014 Brendan Sinclair
Feature Industry instability is here to stay, says The Behemoth BattleBlock Theater devs say chaos will keep everything moving forward, studios big and small always face the same hurdles April 29, 2013 Brendan Sinclair
News Castle Crashers reaches 1 million users Behemoth title hits milestone after less than 10 months June 23, 2009 Matt Martin
News Castle Crashers most popular XBLA game in 2008 Halo 3 most played multiplayer Live game, BF: Bad Company most popular multiplayer demo Jan. 5, 2009 Matt Martin
News Behemoth exec criticises publishers for "armchair developing" Dan Paladin, co-founder of independent studio The Behemoth, has called on publishers to refrain from interfering with the creative process of developing games. June 7, 2007 Ellie Gibson
Feature Design for Live The Behemoth's Dan Paladin talks 2D gaming, Xbox Live versus PSN and battling for creative control. June 7, 2007 Ellie Gibson