News Astronauts' Ethan Carter sells 60K in first month "When you dig deep, you will see that 60K copies is actually pretty good" Nov. 3, 2014 Rachel Weber 2 comments
Feature The Astronauts: 'It's just a game' design Adrian Chmielarz on moving beyond his intuition with The Vanishing of Ethan Carter June 6, 2014 Matthew Handrahan 3 comments
Feature The Astronauts: "In 2014, $60 for a game is a little insane" Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points May 29, 2014 Matthew Handrahan 39 comments
News Bulletstorm dev predicts next-gen of game design "The old ways they no longer work" says Adrian Chmielarz May 1, 2013 Rachel Weber 7 comments
Feature The Astronauts: "We're no longer excited by mammoth-sized games" Adrian Chmielarz on why the old Bulletstorm team decided to downsize March 4, 2013 Rachel Weber 9 comments