News Astronauts' Ethan Carter sells 60K in first month "When you dig deep, you will see that 60K copies is actually pretty good" Nov. 3, 2014 Rachel Weber
Feature The Astronauts: 'It's just a game' design Adrian Chmielarz on moving beyond his intuition with The Vanishing of Ethan Carter June 6, 2014 Matthew Handrahan
Feature The Astronauts: "In 2014, $60 for a game is a little insane" Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points May 29, 2014 Matthew Handrahan
News Bulletstorm dev predicts next-gen of game design "The old ways they no longer work" says Adrian Chmielarz May 1, 2013 Rachel Weber
Feature The Astronauts: "We're no longer excited by mammoth-sized games" Adrian Chmielarz on why the old Bulletstorm team decided to downsize March 4, 2013 Rachel Weber