News RTW: Games and business models have come full circle Studio manager draws similarities between the old arcade machine and today's micro-transactions Nov. 13, 2009 Kath Brice
News Realtime Worlds wins Hottest Prospect award APB developer wins technology award for quality and innovation Oct. 5, 2009 Kath Brice
News APB beta to go live next week CEO Gary Dale confirms beta date for highly anticipated online game Oct. 1, 2009 Matt Martin
News Realtime Worlds opens new office in Dundee APB developer to grow to 300 staff by year end Aug. 28, 2009 Matt Martin
News "Online is very much untapped" – RealTime Worlds Server-based game APB designed for online and next-gen as that's where "the big dollars are," says Jones July 15, 2009 Matt Martin
News Realtime to announce second MMO next year APB developer will outline details on "very ambitious project" in 2010 June 23, 2009 Phil Elliott
News David Jones "miffed" at Microsoft's Ruffian decision Realtime boss wishes Crackdown 2 team well, but regrets new competition for staff in Dundee June 17, 2009 Phil Elliott
News Project Natal will "absolutely need" a killer app - Jones But Realtime Worlds boss believes Sony tech has more relevance for core gamers June 17, 2009 Phil Elliott
Feature Realtime Worlds' David Jones The head of the Crackdown and APB studio talks investors, retail, motion-control, recruitment, E3 and more! June 17, 2009 Phil Elliott
News Reeves laughs off Realtime Worlds rumours Outgoing Sony president admits he'd never heard of Crackdown and APB developer April 27, 2009 Matt Martin
News Gary Dale joins Realtime Worlds as CEO Take-Two, Rockstar, Capcom vet joins APB publisher April 27, 2009 Matt Martin
News Realtime Worlds expands operations team Experienced MMO developers join the company's Colorado office April 2, 2009 James Lee
News Realtime in talks with Microsoft over Crackdown 2 Developer of the original game would be "gutted" not to be involved in production Dec. 22, 2008 Phil Elliott
Feature Best of 08: David Jones The Realtime Worlds boss muses on emergent gameplay, studio independence, and the Halo 3 beta giveaway with Crackdown Dec. 17, 2008 Phil Elliott
Feature Keeping it Realtime Studio manager Colin Macdonald on life in Dundee, and what's behind the local games industry community Aug. 11, 2008 Phil Elliott
News Realtime: We let our games do the talking Studio manager Colin Macdonald explains why you won't hear idle boasts about APB Aug. 11, 2008 Phil Elliott
News Realtime Worlds joins Tiga Dundee developer signs up, "encouraged" by "increased levels of activity" Aug. 6, 2008 Phil Elliott
News $345m invested in virtual worlds this year Realtime Worlds and Turbine receive the bulk of the new investment, which totalled $161m this quarter July 10, 2008 James Lee
News Realtime Worlds donates $1000 to APB fansite Developer shows love for community as it raises cash for dedicated server June 26, 2008 Matt Martin
News MMOs don't have to look worse than 1P titles, says Macdonald Realtime World's studio manager thinks APB will buck the trend of MMOs not looking as good as single-player titles June 18, 2008 James Lee
News Emergent gameplay makes games unique entertainment, says Jones Realtime Worlds boss talks up the power of individual experiences, and speculates on EA's offer for Take-Two April 28, 2008 Phil Elliott
Feature David Jones - Part 2 The Realtime Worlds boss discusses game demos, APB's emergent gameplay, and offers his thoughts on EA's offer for Take-Two April 28, 2008 Phil Elliott