News Microsoft vetoed a black woman on cover for Fable II Ex-Lionhead art director recalls marketing department "just didn't get it," insisted on a white male for Xbox 360 RPG May 12, 2016 Brendan Sinclair
News Microsoft refused to sell Fable IP - Report Suitors expressed interest in acquiring Lionhead, but refusal to include franchise in the deal cut talks short May 11, 2016 Brendan Sinclair
News Lionhead officially closes today "We have nothing but heart-felt thanks for the team at Lionhead" April 29, 2016 Rachel Weber
News Lionhead's creative director Gary Carr departs Bids farewell ahead of Fable Legends release Sept. 14, 2015 Rachel Weber
News Lionhead: Microsoft doesn't need us to be evil Fable Legends game director David Eckelberry explains the free-to-play decision March 31, 2015 Rachel Weber
News Lionhead's incubation department goes public Fable studio decides to share experiments with community Sept. 24, 2014 Rachel Weber
News Lionhead on "opposite end of the scale" from Microsoft Lionhead creative director Gary Carr insists that the studio retains its own entity within Microsoft Sept. 20, 2013 Mike Williams
Feature The Lion's Den: Meet The New Team Behind Fable Legends John Needham is playing the long game with a 10-year plan for Xbox One's adventure in Albion Sept. 13, 2013 Rachel Weber
News Lionhead dev: "I don't want to sit in a studio full of blokes" Gary Carr thinks gender balances are beginning to shift in the development workforce Sept. 2, 2013 Rachel Weber
News Scott Henson takes head of operations role at Xbox, overseeing Lionhead Former EA Origin biz dev Roger Walkden also joins Microsoft as chief of staff Jan. 10, 2013 Matt Martin
Feature Lionhead: "Milo lives on in Fable. He's now a little wizard." Creative director Gary Carr on life after Milo and Molyneux July 16, 2012 Rachel Weber
Feature The Peter Molyneux Principle The industry overachiever shares the secrets of his new studio, 22 Cans, and what made him leave Lionhead behind April 11, 2012 Rachel Weber
News Molyneux leaves Lionhead to join indie studio 22 Cans Veteran designer and visionary embarks on "something really amazing, scary and brave" March 7, 2012 Dan Pearson