News Levine reveals plans for a new approach to narrative structure Remixable NPCs could lead to infinite story possibilities, narrative as service March 21, 2014 Dan Pearson 15 comments
News Irrational Games to be dissolved Ken Levine starting up "small entrepreneurial endeavor at Take-Two" as all but 15 members of the studio will be laid off Feb. 18, 2014 James Brightman 24 comments
News Layoffs at Irrational Games BioShock Infinite developer cuts headcount, says DLC development is unaffected Sept. 5, 2013 Brendan Sinclair 2 comments
News Levine explains how abusive fans could damage games Irrational Games' creative director responds to Vonderhaar abuse July 31, 2013 Rachel Weber 9 comments
Feature Ken Levine writing Logan's Run Irrational Games head penning screenplay for upcoming remake of '70s sci-fi film June 18, 2013 Brendan Sinclair 3 comments
News Rod Fergusson leaves Irrational With BioShock Infinite out the door, Gears of War producer departs after eight months on the job April 8, 2013 Brendan Sinclair 3 comments
Feature Critical Consensus: Bioshock Infinite The wait is finally over, and Irrational Games has justified every last minute March 25, 2013 Matthew Handrahan 4 comments
News BioShock Infinite: $100m to develop, $100m to market "It's getting harder to ask someone to spend $60 on something" - Levine March 22, 2013 Matt Martin 8 comments
News Levine: "We aren't afraid to not know what we're doing" Irrational head says appearing in complete control would suggest a lack of effort and risk, says that's why he didn't make BioShock 2 March 18, 2013 Brendan Sinclair
News BioShock Infinite forecast to ship 3m in March Pre-order activity has "accelerated" according to Arvind Bhatia who's increased his shipment estimate March 6, 2013 James Brightman
News Levine: Bioshock box art isn't for fans Irrational boss explains why Bioshock Infinite art is like salad dressing Dec. 10, 2012 Rachel Weber 25 comments
News BioShock Infinite team loses two more A designer and software engineer follow Irrational's previous departures Oct. 16, 2012 Mike Williams 4 comments
News Nate Wells swaps Irrational for Naughty Dog Art director starts work on The Last Of Us in the autumn Aug. 14, 2012 Rachel Weber 2 comments
News Gears of War producer joins Irrational Games Rod Fergusson will help finish BioShock Infinite Aug. 10, 2012 Mike Williams
News BioShock Infinite loses key executives Tim Gerritsen and Nate Wells have reportedly left Irrational Games Aug. 8, 2012 Mike Williams 3 comments
News Irrational Games looks to hire devs with game Metacritic ratings over 85 Metacritic rears its ugly head, this time in the middle of a new job listing from Irrational July 27, 2012 Ben Strauss 11 comments
News BioShock Infinite delay leaves October open for GTA V Analysts believe that Take-Two has delayed BioShock to make room for Grand Theft Auto V May 9, 2012 Mike Williams 2 comments
News BioShock Infinite moved into 2013 for "tweaks and improvements" Ken Levine says "we're doing things that no one has ever done in a first-person shooter" May 9, 2012 James Brightman 2 comments
News BioShock film not dead, Irrational still focusing on Infinite Despite the loss of director Gore Verbinski, Irrational still has hope that a BioShock movie will get made May 4, 2012 Mike Williams 1 comment
News Ken Levine on why games get "overexposed" before release There's a reason there have been so many touchpoints for BioShock Infinite April 23, 2012 David Radd 1 comment
News Levine: I believe in editorship Irrational Games creative director explains role on next year's BioShock Infinite Oct. 27, 2011 Rachel Weber 5 comments
News Vita Bioshock title at "paper design stage" Ken Levine promises Irrational's Bioshock game for Vita will be unique for the hit franchise Oct. 19, 2011 Rachel Weber
News Levine: "It’s a great year for the core coming back" Irrational creative director on how Vita and Wii U are helping July 12, 2011 Rachel Weber 2 comments
News Levine: "We need to be on The Daily Show" Irrational creative director says lack of games in mainstream media is "not their fault. It's our fault" July 7, 2011 Matthew Handrahan 17 comments
News Levine: Developers need to "firewall" motion control Bioshock Infinite's creator is cautious but committed to Kinect, Move June 23, 2011 Rachel Weber 5 comments