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Introversion Software

That which does not kill you...
Feature

That which does not kill you...

Introversion and Choice Provisions co-founders share how tough times set them up for greater success
Introversion: Doing Time
Feature

Introversion: Doing Time

Before the Meat Boys, Braids and Worlds of Goo, there was Introversion. And with Prison Architect, the UK's most prominent micro-studio has found a new way forward
Feature

Introversion's Mark Morris

The indie studio boss on the importance of Steam, and why the company nearly failed
Feature

Evolution of an Indie

Introversion's Mark Morris on how the Darwinia team has survived a tough past twelve months - plus what's ahead
Opinion

Community Chest

Introversion offers insight into how its large fan base thrives under the development of Multiwinia and Darwinia+
Opinion

Lots of Talent and No Budget

Introversion's Byron Atkinson-Jones on marketing a game without money in the bank
Opinion

Can We Have Multiplayer?

Chris Delay on the evolution of Future War to Multiwinia, with a little help from Worms and Chu Chu Rocket
Opinion

Console Gamers Aren't PC Gamers

Introversion's Byron Atkinson-Jones discusses the testing process for the company's games, and the lessons learned