Follow Introversion Software
News
“We've taken Prison Architect just about as far as we can” says developer
Jan. 8, 2019
Ivy Taylor
News
Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam
June 26, 2017
Matthew Handrahan
News
And generates a sweet $25m in revenue for Introversion
July 7, 2016
Rachel Weber
News
"We think that Prison Architect could be the biggest hit of the next 15 years at Introversion"
Oct. 1, 2015
Matthew Handrahan
Feature
Introversion dev sizes up the problems facing Prison Architect's planned ports for mobile and console
Feb. 18, 2015
Brendan Sinclair
News
Proper launch of alpha-funded jail sim set for 2015, mobile and console versions planned
Jan. 30, 2015
Brendan Sinclair
Feature
Introversion and Choice Provisions co-founders share how tough times set them up for greater success
July 21, 2014
Brendan Sinclair
News
Introversion's most successful title to date downloaded by 250,000 users
Nov. 6, 2013
Matt Martin
News
Introversion's game making a success of early access
June 13, 2013
Rachel Weber
Feature
Indies talk about the doors opened by paid alphas with Valve's new service
May 24, 2013
Mike Williams
Feature
Prison Architect developer on adapting to the changing role of indies in the market
March 20, 2013
Brendan Sinclair
News
Business model working well for Introversion Software
Feb. 12, 2013
Rachel Weber
News
Co-founder Mark Morris on prohibitive development costs
Oct. 29, 2012
Rachel Weber
Feature
Before the Meat Boys, Braids and Worlds of Goo, there was Introversion. And with Prison Architect, the UK's most prominent micro-studio has found a new way forward
Oct. 29, 2012
Matthew Handrahan
News
Tiered payment system boosts UK developer's latest project
Oct. 1, 2012
Matt Martin
News
Five days to go but already the latest bundle has been purchased 160,296 times
Dec. 1, 2011
Rachel Weber
Feature
The indie studio boss on the importance of Steam, and why the company nearly failed
Aug. 19, 2010
Phil Elliott
News
"If you're not on Steam, then you're not an indie game developer of any note," says Morris
Aug. 19, 2010
Phil Elliott
Feature
Introversion's Mark Morris on how the Darwinia team has survived a tough past twelve months - plus what's ahead
Oct. 27, 2009
Phil Elliott
News
But Mark Morris agrees that videogames is still the poor relative of TV and film
Oct. 27, 2009
Phil Elliott
Opinion
Introversion offers insight into how its large fan base thrives under the development of Multiwinia and Darwinia+
July 30, 2009
GamesIndustry.biz
Opinion
Introversion's Byron Atkinson-Jones on marketing a game without money in the bank
June 11, 2009
Byron Atkinson-Jones
Opinion
Chris Delay on the evolution of Future War to Multiwinia, with a little help from Worms and Chu Chu Rocket
May 28, 2009
GamesIndustry.biz
Opinion
Introversion's Byron Atkinson-Jones discusses the testing process for the company's games, and the lessons learned
May 7, 2009
Byron Atkinson-Jones
News
Internal documents, usability reports, code and more open to scrutiny
April 1, 2009
Matt Martin