Feature Why Insomniac blew up the moon Ryan Schneider explains how the Ratchet & Clank studio is trying to re-shape an already established and effective brand Jan. 8, 2018 Brendan Sinclair
News Unity opens Los Angeles office with Insomniac devs Mike Acton and Andreas Fredriksson head up fresh efforts to advance data-oriented programming Nov. 9, 2017 James Batchelor
News Insomniac Games kicks off rebranding effort Ratchet & Clank studio gets new logo and promises to be more public-facing with livestreaming from members of the dev team Sept. 19, 2017 James Brightman
News “Immigration ban will harm us as a company” - Insomniac Ratchet and Clank and Spider-Man maker joins chorus of game developers condemning executive order Jan. 31, 2017 Christopher Dring
Feature Why Insomniac is committing to VR Ted Price discusses his studio's plan to release three VR games this year, including two just-announced exclusives for Oculus Rift April 18, 2016 Brendan Sinclair
Feature GameStop makes publishing debut with Insomniac's Song of the Deep GameStop's Mark Stanley and Insomniac's Ted Price and Brian Hastings on why the retailer is publishing the studio's Metroidvania-style game Jan. 28, 2016 James Brightman
Opinion Crit Con: Sunset Overdrive brings the Xbox One a worthy exclusive Colourful, brash and full of fun, Insomniac's shooter scores big with critics Oct. 27, 2014 Dan Pearson
News Insomniac's keys to success: Trust and Ballz Ted Price on the two (or three) attributes every creative team leader needs to embrace Feb. 5, 2014 Brendan Sinclair
News Insomniac shutters Outernauts on Facebook Team to concentrate on iOS version, citing a lack of resources Dec. 5, 2013 Matthew Handrahan
News Insomniac Games teams up with Starlight Children's Foundation "We love knowing we can help people in the communities where we live and work" Nov. 21, 2013 Rachel Weber
News Riot Games tops Fortune's Best Medium Workplace list Looking for a medium-sized company to work for? Riot Games sits at the top Sept. 23, 2013 Mike Williams
News Ratchet & Clank writer: "I'm leaving Insomniac… sort of" T.J. Fixman switching focus to screenwriting, but won't "abandon" games July 22, 2013 Rachel Weber
News Price: Hard but necessary to accept industry change Insomniac boss on learning to embrace the evolution of games April 29, 2013 Rachel Weber
Feature Ted Price aiming to offer "something fresh" among a "sea of sequels" Insomniac boss not worried about launching new IP at end of console cycle, says gamers have been playing the same games for last 6 years April 11, 2013 James Brightman
News Insomniac: Console devs need to be more efficient Ted Price says better tools are the only way to keep costs down Feb. 15, 2013 Rachel Weber
News Insomniac CEO announces new IP, Fuse With Overstrike undercover, Fuse is Insomniac's new title Sept. 1, 2012 Mike Williams
News Game industry "doom and gloom rings hollow" says Ted Price Insomniac boss is very optimistic for the holiday season July 30, 2012 James Brightman
Feature Insomniac Brings "Strong Console Sensibilities" to Facebook We talk with Price about the studio's first Facebook game, Outernauts July 27, 2012 James Brightman
News Insomniac's new Facebook game: Outernauts Developer working with Electronic Arts to realize new social game May 9, 2012 David Radd
News Insomniac: Social games influencing our AAA products Ted Price says Insomniac is learning lessons from its social division Nov. 2, 2011 Matthew Handrahan
Feature Critical Consensus: Resistance 3 Insomniac's final chapter in the console cycle of the Sony exclusive Sept. 7, 2011 Dan Pearson
News Uncharted 3, Resistance 3, Lemarchand confirmed for Eurogamer Expo Naughty Dog designer commits to public developer sessions July 28, 2011 Rachel Weber
Feature Last Acton Hero Insomniac's head of engine development on going multiplatform May 26, 2011 Dan Pearson
News Square Enix opening Japanese mobile studio Hippos Lab aiming at "high quality original mobile content" March 23, 2011 Dan Pearson
News Insomniac Click mobile division formed Resistance developer describes move as "pragmatic necessity" March 14, 2011 David Jenkins