News Parent plea prompts Hello Games to re-release Joe Danger The 2013 iOS daredevil title receives a remastered update inspired by a fan letter Jan. 27, 2022 Jeffrey Rousseau
News Hello Games back up after the flood No Man's Sky developer recovering from Christmas Eve setback, says procedural game won't be delayed Jan. 15, 2014 Brendan Sinclair
News Hello Games offices flooded in holiday storms "Everything in the office has pretty much been lost" Jan. 2, 2014 Dan Pearson
Feature Dangerous Game Sean Murray on Joe Danger XBLA, Microsoft's exclusivity policy and what he really meant by 'slaughterhouse' Nov. 10, 2011 Dan Pearson
News Hello Games: Porting Joe Danger to XBLA was "cathartic" Feeling in team that original was "released because we'd run out of money" Nov. 4, 2011 Dan Pearson
Feature You Had Me At Hello Hello Games' Sean Murray on the teething pains of indie development, and how to love a project after six months July 26, 2011 Dan Pearson
News Steam, XBLA, PSN key to indie success - Murray "Without the support of at least one of those outlets, the chances of success are reduced from tiny to almost non-existent" July 26, 2011 Dan Pearson
News Hello Games: "Anything can be made wonderful" Murray concerned about "social games just built around rewards and pyramid schemes" Dec. 9, 2010 Alec Meer
Feature Hello Games' Sean Murray Joe Danger dev on creative freedom, retail decline and failing college Oct. 13, 2010 Dan Pearson
News Murray: It's "really risky not to innovate" on consoles now As current gen winds down, Hello Danger boss insists risk and experimentation helps indies shine on the market Oct. 13, 2010 Dan Pearson
News Hello Games wins 2 awards Joe Danger studio takes home Best New Studio and Best Micro-Studio from Brighton ceremony July 15, 2010 Phil Elliott
News XBLA is a "slaughterhouse" for smaller developers Joe Danger sold 50k on week one over PSN; Pubs see PSN/XBLA as "ginger step-child" of digital distribution July 13, 2010 Matt Martin
News Lack of exposure a problem for digital platforms - Hello Games Joe Danger team acknowledges self-publishing also means self-promotion; Sony Pub Fund helps with "inexperience" March 25, 2010 Matt Martin
Feature Hello Games' Sean Murray MD of the Joe Danger team discusses the highs and lows of the past six months March 25, 2010 Phil Elliott
News Digital space 'getting harder' for developers Limited capacity of console platforms makes doors to digital market harder to open, says Hello Games MD Oct. 26, 2009 Phil Elliott
Feature Saying Hello to Hello The MD of indie outfit Hello Games, Sean Murray, talks about the experience of starting out from scratch Oct. 26, 2009 Phil Elliott