Glu Mobile (Page 3)
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Glu doubles internal development with two studio acquisitions
Griptonite and Blammo Games join mobile publisher as it narrows losses and increases freemium product
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$1.6m loss for Glu, up from $4m last year
Mobile publisher brings in $15.5m revenue for third quarter
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Glu revenue drops 17% in first quarter
Net loss of $3.7m attributed to fewer but bigger smartphone releases
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Glu Mobile makes Deloitte growth list again
Publisher ranks 129th in top 500 following 1178% revenue growth in 5 years
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Glu Mobile revenue drops 16% on 2008
Q2 financial report shows total revenue of $19.9 million; Activision deal expected to lift company's 2nd half results
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GDC: Glu unveil N-Gage line-up
Speed Racer, Super Slam Ping Pong, and The Dark Knight will be the first three titles from Glu Mobile to support Nokia's forthcoming software and social networking platform, N-Gage.
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Glu Mobile appoints EMEA sales director
Mobile games publisher Glu Mobile has announced the appointment of Olivier Bernard to the position of sales director, EMEA
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Glu makes $36 million offer for Superscape
Glu Mobile has announced a tender offer to acquire developer and publisher Superscape Group.
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Glu Mobile signs up for new N-Gage
Glu Mobile has become one of the first mobile publisher's to publicly support Nokia's new N-Gage platform.
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3GSM: Glu signs new deal with Codemasters
Glu Mobile has signed a deal with Britsoft publisher Codemasters to bring more PC and console brands to mobile phones.
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Glu Mobile bringing PGR to mobile platform
Glu Mobile has announced the signing of a new partnership with Microsoft, to develop and publish a mobile version of Bizarre Creations' acclaimed Xbox and Xbox 360 franchise, Project Gotham Racing.
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Carriers should work with fewer publishers - Glu CEO
Ballard says emphasis should be on quality, not quantity
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MEM: Glu VP outlines challenges in delivering mobile multiplayer
Speaking at the Mobile Entertainment Market expo, Kristian Segerstrale VP of production at Glu Mobile discussed the challenges of developing mobile multiplayer games, an area at present, accounting for just a fraction of the overall mobile gaming market.