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Feature
We speak to a handful of developers about the challenges they're currently facing from funding to visibility, and what needs to be done to support them
Nov. 13, 2024
Sophie McEvoy
News
Open letter from staff describes studio's alleged "delusions of grandeur" and "short term thinking"
Nov. 6, 2024
Marie Dealessandri
News
STJV says represented workers warned management over concerns around studio's economic situation months ago
Oct. 17, 2024
James Batchelor
News
French studio insists a reorganisation is "extremely necessary"
Oct. 16, 2024
Vikki Blake
Feature
We talk to Don't Nod Montréal about the lessons learned from its most popular series, and how its new IP continues the studio's narrative-driven focus
Oct. 3, 2024
Sophie McEvoy
News
Firm will now "consider all possible options regarding its roadmap" as both titles fail to meet expectations
Sept. 24, 2024
Sophie McEvoy
News
Series' original developer was set to release narrative adventure in same window as Deck Nine's Double Exposure
June 28, 2024
James Batchelor
News
RPG, narrative adventure, and action adventure named as three pillars, firm clarifies reshuffle didn't result in layoffs
March 28, 2024
Marie Dealessandri
News
Update: Don't Nod has issued a response to STJV's allegations that the studio is unable to handle the number of projects it is working on
Feb. 9, 2024
James Batchelor
Feature
Oskar Guilbert and Sophie Filip discuss the studio’s first externally-developed title, and restoring the balance for developers
Sept. 1, 2022
Marie Dealessandri
Stub
To celebrate its 14th anniversary, the studio unveiled a new name, logo and website
June 1, 2022
Marie Dealessandri
Academy
Managing director Frédérique Fourny-Jennings shares how the studio's recruitment approach led to women making up almost half the team
April 1, 2022
Brendan Sinclair
News
The studio's first project as a publisher will be an original creation from Danish studio PortaPlay
April 8, 2021
Marie Dealessandri
Feature
CEO Oskar Guilbert says the studio wants to be "as independent as possible" going forward
Nov. 5, 2020
Rebekah Valentine
Feature
"It's very clear to map the role games play in poor media representations of trans people. If there was ever a time to step up and make real waves for positive change, this is it"
Sept. 15, 2020
Sara Elsam
News
"The idea that being transgender is caused by trauma is a stereotype that has no basis in fact, and it plays no role in Tyler's story"
July 24, 2020
James Batchelor
News
Life is Strange developer alludes to new projects at its first international studio
May 29, 2020
Ivy Taylor
Feature
Game director Florent Guillaume on why it was important to define Tell Me Why's Tyler Ronan by more than just his gender identity
Nov. 19, 2019
James Batchelor
News
Life Is Strange developer's Tell Me Why debuts at X019, arrives on Xbox and PC next year
Nov. 14, 2019
James Batchelor
Feature
Life is Strange game director Michel Koch on why the series doesn't shy away from tough, divisive subjects
Oct. 2, 2019
Rebekah Valentine
News
Publisher Bandai Namco cites "various reasons" though offers few details
June 18, 2019
Ivy Taylor
News
Series based on video game will be produced by same company behind upcoming Life Is Strange TV show
Aug. 17, 2018
James Batchelor
Feature
CEO Oskar Guilbert discusses the Life Is Strange studio's growth and the stories it can tell beyond games
July 25, 2018
James Batchelor
News
Focus Home Interactive takes the top spot in the All Formats chart for the first time
June 11, 2018
Matthew Handrahan
News
Life is Strange developer registers with AMF as it prepares to go public
April 20, 2018
Ivy Taylor