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Coldwood Interactive tells us how the console's simpler hardware would have delayed the surprise launch by six months
James Batchelor
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Unravel developer would love to see Yarny's adventures on a disc, says current digital storefronts are too obscure
Brendan Sinclair
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Martin Sahlin, Creative Director at Coldwood, talks about Unravel's reception and why it's a game he simply needed to make
James Brightman