News Firewatch film is still alive, now being made by Snoot Entertainment Keith Calder and Jess Wu Calder join Campo Santo co-founders to produce movie set in Wisconsin wilderness Aug. 17, 2020 Rebekah Valentine
News In the Valley of Gods "on hold" indefinitely Former Campo Santo devs now at Valve have moved to other projects, including Half-Life: Alyx Dec. 3, 2019 Rebekah Valentine
News Half-Life: Alyx was conceived as a VR title first, and a Half-Life game second Team members say upcoming VR entry is being built by team members from across Valve, including former Campo Santo devs Nov. 21, 2019 Rebekah Valentine
News Campo Santo retains freedom, flexibility under Valve Development on In the Valley of Gods will continue as before, but with more support May 10, 2018 Rebekah Valentine 1 comment
News Firewatch studio Campo Santo is now part of Valve Work on its second game, In the Valley of Gods, will continue from Valve's Bellevue office April 22, 2018 Matthew Handrahan
News Firewatch dev starting his own studio Ex-Campo Santo designer Nels Anderson launches Caledonia "to make a sweet video game" Sept. 22, 2017 Brendan Sinclair
News Campo Santo legally able to file DMCA against PewDiePie over racial slur But court costs to enforce could be "well over six figures" so dangerous defence for indies and smaller studios Sept. 13, 2017 James Batchelor
News PewDiePie racial slur sparks backlash from Campo Santo, Simogo [UPDATE] Prominent YouTube streamers brace for fallout from "liability" PewDiePie's actions Sept. 12, 2017 Matthew Handrahan 5 comments
News Worldbuilding on a budget Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks Feb. 23, 2017 Brendan Sinclair
Stub Firewatch passes 1 million units sold Campo Santo's acclaimed debut reached a major milestone in the last days of 2016 Jan. 4, 2017 Matthew Handrahan
News 5 things devs should know before trying a narrative exploration game Firewatch designer Nels Anderson explains why he hates the term "walking simulator," and why they're harder to make than you might think Nov. 17, 2016 Brendan Sinclair 2 comments
News Firewatch headed for the big screen Campo Santo partners with Good Universe for game-and-film projects; adaptation of developer's hit indie game up first Sept. 27, 2016 Brendan Sinclair
News Firewatch has sold 500,000 units since launch Panic Inc. recouped its investment in a single day, wants to partner with Campo Santo on another project March 21, 2016 Matthew Handrahan
Feature Playing with Firewatch Designer Nels Anderson on marketing a narrative-focused game without ruining the mystery and how much short games should cost March 4, 2016 Brendan Sinclair 2 comments
News Firewatch out-sold Campo Santo's "wildest expectations" Sales performance of debut project ensures US indie will continue for some time yet Feb. 24, 2016 Matthew Handrahan