News Bossa Studios lays off one third of its staff 40 employees remain, focused on upcoming game Lost Skies Jan. 5, 2024 James Batchelor
Feature Why Bossa sold its past to pursue a future in co-op PvE CEO Henrique Olifiers explains why the studio sold franchises like Surgeon Simulator and I am Bread to embrace a new remit for the studio April 27, 2023 Brendan Sinclair
News TinyBuild acquires Bossa Studios IPs for $3m Includes Surgeon Simulator, I am Fish and I am Bread, with TinyBuild also acquiring Russian studio Konfa Games for $5.4m Aug. 26, 2022 Marie Dealessandri
News Bossa Studios confirms layoffs amid complaints against management Surgeon Simulator developer will dismiss 15% of staff as it reshapes for "the new industry we see ahead of us" Nov. 24, 2020 James Batchelor
News Bossa Studios shifts to hybrid remote/office model Surgeon Simulator developer allows people to work at home permanently, but office remains open to benefit mental health Aug. 19, 2020 James Batchelor
News NetEase buys minority stake in Bossa Studios Deal worth an alleged $30m precedes Bossa's push into China with the launch of Hogwash Nov. 26, 2019 Matthew Handrahan
Feature No longer Adrift: How Bossa reset course after closing its biggest project General manager Daniel Clough tells us the indie studio is refining the way it releases games Sept. 11, 2019 James Batchelor
News Bossa Studios to close Worlds Adrift in July Ambitious MMO made with SpatialOS lasted one year in Early Access, but didn't find a big enough audience May 30, 2019 Matthew Handrahan
Feature Players make the game (literally) in Worlds Adrift UK developer discusses rewriting the rules of MMO progression, avoiding exploitation with user-created content, and penis islands May 17, 2018 James Batchelor
Feature "2018 is going to be the year where gamers take the power back" At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR Dec. 19, 2017 Matthew Handrahan
Feature Chet Faliszek's AI-powered tactical shooter (that's not about shooting) The Valve writer discusses why he joined Bossa and how he wants players to tell their own stories Dec. 15, 2017 James Batchelor
News Bossa scraps Decksplash after free weekend failure Skateboarding title struggled to attract 100,000 players during open beta experiment Nov. 13, 2017 James Batchelor
News Bossa hires Half-Life, Portal writer Chet Faliszek Celebrated scribe joins quirky London studio after $10m investment Sept. 18, 2017 James Batchelor
Feature Bossa returns to multiplayer roots Henrique Olifiers explains why Surgeon Simulator and I Am Bread don't represent the studio's future, and why the studio took VC money for Worlds Adrift Aug. 16, 2016 Brendan Sinclair
News Bossa nets $1.35 million for Worlds Adrift London Venture Partners funding to help Surgeon Simulator studio create ambitious Improbable-powered MMO sandbox game Aug. 8, 2016 Brendan Sinclair
Feature Bossa Studios: Whole new worlds Sky whales, grappling hooks, floating islands, the indie studio is having fun with Improbable technology Oct. 15, 2015 Rachel Weber
Feature "Be ruthless with your own ideas" - Bossa CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success April 2, 2015 Brendan Sinclair
News Surgeon Simulator sells 2m copies Bossa's game jam scalpel story a success Feb. 3, 2015 Rachel Weber
News Don't design games for YouTube - Bossa Co-founder of Surgeon Simulator studio says virality is a side effect of novel design, not a goal in itself Nov. 3, 2014 Brendan Sinclair
News Thumbstar and Bossa sign distribution deal "They care about quality as much as we do" Oct. 7, 2014 Rachel Weber
News Bossa appoints Ian Livingstone, Andy Payne, David Lau-Kee as advisors Surgeon Simulator dev creates board of advisors as it seeks further growth July 3, 2014 Matthew Handrahan
News Sony and Bossa sponsor Stand Up for GamesAid "It is a rallying point for the industry and brings people together to contribute to important and deserving charities" April 10, 2014 Rachel Weber
News Thomas Was Alone heading to PlayStation Console version to feature commentary, DLC and cross buy Feb. 28, 2013 Rachel Weber
Feature Bithell leaves Bossa to go it alone Thomas Was Alone dev gives up the day job to become a full time indie Feb. 4, 2013 Rachel Weber
News Bossa: Social games "will be like the Atari Eighties crash" Copycat tactics frustrate Monstermind developer Feb. 2, 2012 Rachel Weber