Then latest set of financial figures from Vivendi Universal show that the group's Games division saw revenues rising by 76 per cent in the second quarter of the year, largely due to the exceptionally strong performance of World of Warcraft.
Blizzard's World of Warcraft is now officially the largest MMOG in the world, with the title boasting some 3.5 million paying subscribers worldwide - including 1.5 million in China, where the game only launched in early June.
US studio Blizzard Entertainment is currently considering adapting two of its most popular franchises for the new handheld consoles from Sony and Nintendo - and asking fans for their opinion on the matter.
The success of Blizzard's massively multiplayer game World of Warcraft has been a hugely positive factor for top MMOG operator NCSoft, according to the firm's North American CEO Robert Garriott.
Blizzard's massively multiplayer game World of Warcraft has reached another major milestone in its success, with the company today revealing that the service now has two million paying subscribers worldwide.
Speaking exclusively with <i>GamesIndustry.biz</i>, Blizzard's VP of business operations Paul Sams has said that the company has "more work to do" on customer service as World of Warcraft continues to grow rapidly.
Blizzard's vastly successful massively multiplayer game World of Warcraft has been commercially launched in China, with a new business model in place to meet the challenges of the large but difficult Chinese market.
Blizzard Entertainment has announced that an extra 250,000 copies of popular MMORPG World of Warcraft will arrive in Europe on April 15, each containing a new 10-day free trial offer.
More than 1.5 million subscribers have signed up for MMORPG World of Warcraft, according to developer Blizzard Entertainment, but stock shortages of the game continue to afflict UK retailers.
Blizzard has banned more than one thousand gamers from its massively multiplayer title World of Warcraft for farming in-game gold and selling it on for real money.
Blizzard was celebrating yet more incredible success for its massively multiplayer venture this weekend, after World of Warcraft emulated its Stateside success with massive first-day sales in Europe.
The second part of GamesIndustry.biz' exclusive interview with Blizzard Entertainment creative director Chris Metzen and VP of business operations Paul Sams is now available on the site.
Massively multiplayer title World of Warcraft appears to have become a victim of its own success, with developer Blizzard forced to apologise as serious server problems continue to prevent many users from accessing the game.
Creating MMORPG title World of Warcraft has been "a Herculean type of effort", according to Blizzard VP Paul Sams and creative director Chris Metzen, speaking in an exclusive interview with GamesIndustry.biz.
Blizzard's long-awaited massively multiplayer title World of Warcraft has become the fastest selling PC game ever in North America, with the developer revealing that over 350,000 copies sold in its first weekend at retail.
Hugely anticipated PC massively multiplayer title World of Warcraft is set to launch in North America later this month, with developer Blizzard announcing a November 23rd date for the title which will be "shortly followed" by Asian and European launches.
Blizzard Entertainment has announced that development studio Swingin' Ape is to take over the completion of StarCraft: Ghost, following the end of original developer Nihilistic's involvement with the project last month.