Feature Blind Squirrel Games' decade-long drift from work-for-hire to original IP CEO Brad Hendricks on what it took for the company to grow beyond its engineering focus and make its own IP Feb. 13, 2020 Rebekah Valentine
News BioShock Remastered studio lays off 10% of workforce after project cancellation UPDATE: Blind Squirrel confirms nine artists and four support staff let go, still hiring for senior and engineering positions May 10, 2018 James Batchelor 1 comment