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Combat Mission: Shock Force

Patched to version 1.11.

23 December 2008 --- Battlefront has just released the new v1.11 patch for Combat Mission Shock Force and CMSF Marines! It's so packed full with new features, massive AI improvements and the obligatory bug fixes that there is only one question - will it all fit under your christmas tree?!

Here are just a couple of the highlights of v1.11:

- Turn-based action is pre-computed with a "blue bar" before the action is displayed. This allows for improved performance of large battles on older computers, and for convenient "skipping ahead" in the early turns of a battle before enemy contact.

- Suppressive fire: when you order direct fire at an enemy infantry unit, and that enemy unit later disappears from sight, the target order is not immediately canceled. Instead, your unit will continue to area-fire sporadically at the enemy's last known location for a short time if the LOS is sufficiently clear for area-style targeting (note that sometimes it won't be). Volume of fire is lighter versus open terrain, and shots will be taken at other targets of opportunity as usual. If the enemy reappears, it will again be targeted directly. If it does not reappear for about 45 seconds, the target order is canceled. A similar behavior applies to individual soldiers who have fired on enemy infantry without targeting orders from the player. They will continue to area-fire at their target's last known location for about 30 seconds.

Click here to jump directly to the CMSF BASE GAME Patches section: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=41&Itemid=77

Click here to jump directly to the CMSF MARINES Patches section: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=336

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