Codemasters' Rod Cousens Part 1
The CEO talks F1 paranoia and addresses the persistent rumours about the health of the company
But I think it takes time. First of all, if you're in the top spot, nothing is forever. Hanging on to it isn't easy - so anyone that just takes that as a given is misguided; because there's an awful lot of work done by these companies.
Don't forget we can all witness over the years.... I can remember people telling me that the end of FIFA was nigh, and that Pro Evolution Soccer was where it was at, but I would say over the last two years EA has put clear water between them.
When they're down, and they're a wounded animal, they're never more dangerous. I think the version of Medal of Honor that's gone out is not how you should judge EA; judge it when they've had another two or three goes at it.
The quality of the product, in six or eight titles - I'm not a critic, and I think that's a failing of our industry. Because we're in an industry that we should all want to grow, and you need those successes.
They've had their pain, but there isn't a software house in the world that hasn't. That's the way it is - there isn't a traditional magazine publisher that hasn't had its pain.
We see Flashpoint as a long term franchise that will not only continue to improve in quality, but will also broaden in terms of its reach and appeal. We do want to sit in a different space to where Call of Duty and Medal of Honor is.
There's a fanbase called CodeM of about 2 million people, and if I got one message from them when I walked into this company, it was to create another Flashpoint. So we did - we embarked on, brought it in-house and did it using EGO technology.
Was it everything we wanted it to be? No, it wasn't. But was it a disappointment? No, it wasn't. I'd say it was a very good first attempt of where we're going to take it.
We know we do good racing, so how are we going to compete? We can compete with 1-1.5 million units on Flashpoint. That's good for us, compared to your point about the Medal of Honor budgets. We're comfortable where we sit as a company.
We believe we've got racing - now, if I'm some of my competition and I've looked at the performance of Blur and Split/Second, I'd rather have my problems.
Yes - you can be very good, but to get into that zone right at the top, it's that 0.01 of a per cent. These racing games can be good, and they can give the consumer a decent experience - but to come in and take that spot, which is where I believe we sit, is that 0.01 per cent that's the hardest to attain.
We will do it again - don't forget that with F1 2010 that came out of a studio that was an action studio. That's testimony to the user-friendliness of EGO, that they've come out with an 8.5-9 out of 10 game. And it will only get better.
Where we sit - the underlying technology, where we can take racing, whether that's F1, GRiD or DiRT... and now what we're going to do with action - plus alongside all that we've going to give them brand extensions.
We'll do Formula One as a browser-based game; we're going to do another Formula One game as well - so we'll extend these brands, and you'll see us do that in Flashpoint, in Cricket, in DiRT and things like that... We only have to do five games per year.
Rod Cousens is CEO of Codemasters. Interview by Phil Elliott.