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Chime

Zoe Mode's charity-supporting XBLA game headed to the PC, complete with "Still Alive" music from Valve's Portal.

San Francisco, Calif. – August 26, 2010. OneBigGame today announced that following the critical and commercial success of Chime on Xbox LIVE ® Arcade for Xbox 360 ® , developer Zoe Mode has also created a Windows PC version to be released end of this summer.

UK-based Zoe Mode, who created the original game pro bono for OneBigGame, has generously decided to donate a percentage of the proceeds of this commercial PC version to OneBigGame as well. As with Chime for Xbox LIVE Arcade for Xbox 360, these royalties from the PC version will benefit OneBigGame’s charity partners Starlight Children’s Foundation and Save the Children.

Furthermore, the PC version of Chime, available through Steam ® , a leading platform for PC games, will carry an exclusive track, featuring the “Still Alive” soundtrack from Valve's hit game Portal.

“We are very pleased with Chime’s performance on Xbox LIVE Arcade for Xbox 360 and want to thank Zoe Mode for their creativity and generosity,” said Martin de Ronde, Director of OneBigGame. “The game has proven to be a great fund-raiser, a quality game in its own right and possibly the basis for a unique, new franchise for Zoe Mode beyond our exclusivity period.”

”Valve’s generous donation of Portal's classic "Still Alive" is another great bonus for which we’re very grateful.”, continued de Ronde. “The PC version of the game features all the great tracks from the original version and now also offers fans of Chime and fans of the original Portal soundtrack the opportunity to sample this song in Chime’s unique remixing game mechanics”

Ed Daly, Managing Director of Zoe Mode, added, “We are proud to have been able to kick start the unique fund-raising initiative that is OneBigGame and are very pleased with Chime’s impact. Because of the success, we were really keen to broaden Chime as a franchise by releasing a Windows PC version. We also want to continue supporting OneBigGame beyond the exclusivity period and have decided to donate a percentage of the royalties of any future Chime title we make. Finally, we’re proud to work with Valve on the Portal soundtrack level for Chime and have done our utmost to ensure the new level is one of the best yet for Chime.”

The exclusivity structure is part of OneBigGame’s innovative way of working with game developers. The publisher works together with famous designers and developers to create unique indie style games for a mutually agreed limited exclusivity period. After this period, the developers are free to release sequels, enhanced versions or conversions for other platforms.

5 percent of the purchase price of royalties of Chime for Windows PC will be donated to OneBigGame. Chime for Windows PC will be released this summer via Steam. 100 percent of the proceeds from the Xbox LIVE Arcade version of Chime for Xbox 360 have already benefited OneBigGame during a period that ran from February 1st through to June 1st.

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About Chime

A creative twist on both music and block puzzle games, Chime tasks players with covering the playing field with irregular shapes, each connected to a sound effect from the background music track, to form rectangular blocks, called quads. Chime’s innovative game mechanics enables players to create a unique remix of each song every time they play a level as the building of larger quads unlock more elements of the underlying song. Working their way to 100 percent coverage of the grid, players will unlock the song in full. Acclaimed artists Philip Glass, Moby, Markus Schulz, Paul Hartnoll of Orbital and Fred Deakin of Lemon Jelly have donated their music tracks pro bono.

About OneBigGame

OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OneBigGame supports will always revolve around a structural improvement in children’s lives, expanding their opportunities in life.

OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development, in conjunction with support from the development community as a whole. The games will be published on the dedicated games portal OneBigGame.org, as well as through a variety of PC and console download channels.

OneBigGame always aims to donate a minimum of 80 percent of all donations to its charity partners Save the Children and Starlight Children’s foundation. To learn more about OneBigGame, please visit www.onebiggame.org.

About Steam

The leading online platform for PC games and digital entertainment, Steam delivers new releases and online services to over 25 million PC users around the world. For more information, please visit www.steamgames.com.

About Zoë Mode

Zoë Mode make games that are accessible; simple, social games that are effortlessly fun but don’t take themselves too seriously. Based in Brighton and San Francisco, Zoë Mode’s diverse work force is unified by its attitude to gaming. Zoë Mode believes that games are powerful ways of bringing people together; that there is more to life than gaming, but that gaming can make life better; and strongly believes that there is a game for everyone. Zoë Mode is part of Kuju Entertainment Limited.

All of Zoë Mode’s services are provided at no cost to OneBigGame, and a percentage of Zoë Mode’s royalties (5% percent of the purchase price of the PC version) are donated to OneBigGame. To learn more about Zoë Mode, please visit www.zoemode.com or contact anna.morris@zoemode.com T: +44(0) 1273 573600.

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