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CCP's Yohei Ishii

The EVE developer's business boss on bringing MMOs to console, microtransaction and long-tail success

GamesIndustry.bizAnd you're prepared to continue to invest here, that's not stopping you?
Yohei Ishii

No, no, no. Not at all. Our studio, I haven't been to it yet, apparently it's a really nice studio, it's not something that we just threw up. We're really into this for the long haul, just like our games. We might be kinda crazy, but we have a lot of patience.

GamesIndustry.biz Are you liable to open more studios yet, or is it now more about specific roles?
Yohei Ishii

We have around 150 open positions within the company and definitely we're hiring in all our studios around the world. We're always considering what it takes to get to the growth that we're looking for. When I started we were around about 400 people last year, and a year before that it might have been 300 hundred or something around there. It's massive growth, but I think it's not as large as some companies have tried to do, and hired hundreds and hundreds of people at a time. We take what's called an agile enterprise scrum approach, and it basically is a kind of discipline process of having small teams. That includes engineers, designers and artists and that kind of thing in small groups that then allow every day you iterate upon the code, upon the project. We talk together and it comes from I guess from outside the software industry but we went private about a year and a half ago and it allows us to bring in new people and have them immediately join the team and start contributing to what's going on, and then shift those teams around depending on the need. So for the Apocrapha launch, which was really successful for us, that was I think two expansions ago, we had a massive shift, we needed more resources so we were able to take teams from around the world and put that towards pushing the thing out. And it was huge only because we used that design philosophy. I don't think a lot of companies use [agile enterprise scrum], but we're very much about it so that as we grow we think we can stay on top of things. We're getting big, but we're still 550 people. That's like one megastudio for a big publisher, and we think we can still instil this culture, we can hire people who actually want to work at CCP as opposed to people who think "oh it's just another job."

Yohei Ishii is senior director of Business Development at CCP. Interview by Alec Meer.

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Alec Meer avatar
Alec Meer: A 10-year veteran of scribbling about video games, Alec primarily writes for Rock, Paper, Shotgun, but given any opportunity he will escape his keyboard and mouse ghetto to write about any and all formats.