Casual Games Association’s Casuality Europe Attracts Key Business and Game Development Executives
Amsterdam, The Netherlands, 2nd February 2006 - The Casual Games Association, a professional industry gathering of casual game professionals in development, publishing and distribution today announced the exciting progress of the Casuality Europe Conference to be held on the 7th,8th and 9th of February in Central Amsterdam.
Senior executive representatives from all key casual developers, publishers and distributors from both the United States and Europe will be coming together for Casuality Europe next week. Casuality Europe has been successful in attracting a complete representation of the entire casual gaming space - if you want to meet a company or learn about casual games on PC, Mac, Handheld, Xbox Live Arcade or mobile phones, Casuality Europe is the place to be!
Casuality Europe provides exposure to indie games developers with the Minna Games CD and high quality educational content to improve the production standards of casual games. Plenty of time is available for business executives to mingle with others and arrange meetings with the Casual Games Association's Member Networking Software which all attendees are granted access.
Operators in the mobile space such as Vodafone are keenly interested in the continued expansion of casual games into the mobile gaming space as a key source for content acquisition into deployment channels. Tim Harrison, Head of Games for Vodafone will be speaking on this topic along with Gunnar Larsen, Director Mobile Games Europe RealNetworks and Bryan Trussel, Group Manager Microsoft Casual Games. Secrets of developing casual mobile games with Matt Spall, CEO Morpheme Wireless, Craig Holland, CEO FreezeTag, Tom Hume, Director Future Platforms, Erica Chriss, VP Business Development Limelife, Paul Munford, Monty's Gaming and Wireless Outlook will explore how to create quality content for mobile.
Addressing the direct interface between the marketing and distribution of download and online casual game content and mobile games, Julia Munck, Producer Electronic Arts Pogo Mobile, Vishal Gondal, Director IndiaGames Ltd, Rob Balahura, President J2X/J2Play will discuss Web-to-Mobile Community Gaming. Along with Alternative Business Models for Mobile with Tony Pearce, CEO PlayerX, Adam Martin, CTO Mind Candy, Thomas Richter, Senior Director Content Services Jamba, Paul Rehrig, Director of Product Strategy and Business Development Warner Music Group.
Active participation of representatives from industry leaders King.com, PopCap Games, Electronic Arts, Zylom, Boonty, Codemasters, RealNetworks, MSN Casual Games, Mumbo Jumbo, Garage Games, MTV, Click & Buy, France Telecom Wanadoo, Quirkat, SkunkStudios, Macrovision, Yahoo! Games, Gravity, Worldwinner, Shockwave, Sproing, JoJu Games, Keyfactor, RedJump, GameDaily, Streamline Studios, Jamdat, SkillJam Technologies, PlayFirst, Trymedia Systems, Reflexive Entertainment, gameLab, Web.de, GameDuell, Large Animal Games, EyeBlaster, Osborne Clarke, Snowstep, iWin, Keyfactor, GameTrust, AOL Germany, Oberon Media, GoPets Live, Softwrap, Sandlot Games, and Streamline Studios will be attending Casuality Europe to educate and answer questions from attendees.
About Casuality Europe:
Casuality Europe is designed for industry professionals, industry executives, and professionals interested in creating, marketing and distributing games for everyone. The event will allow plenty of opportunities for networking and meetings as well as detailed and informative workshops for those looking to expand their knowledge of casual games.
http://europe.casuality.org/
About the Casual Games Association:
The Casual Games Association is focused on providing educational resources and community support for the entire gaming industry for the purpose of bringing developers, publishers and distributors together to achieve our common goal of growing the industry.
Other announced initiatives and events organized by the Casual Games Association include:
Casuality Seattle, June 27th, 28th and 29th: http://seattle.casuality.org/. Spotlights the specific needs of the emergent casual gaming industry with key industry speakers already confirmed and keynote Bing Gordon, co-Founder and Chief Creative Officer of Electronic Arts discussing the lessons the entire industry can learn from casual games. Casuality Seattle is made possible by the support of: Mumbo Jumbo, Electronic Arts Pogo, King.com, RealNetworks, Sandlot Games, iWin, Funkitron, Garage Games, FreezeTag, CustomCD.us, SkillJam Technologies, Funkitron, Macrovision, KeyFactor, DFC Intelligence, Game Daily, GameDev.NET, and introNetworks.
the minna mingle, San Jose, March 22nd: http://www.minnamingle.com/ It is the official party for the IGDA Casual Games Special Interest Group (SIG) and the Casual Games Association - walking distance from the San Jose Convention Center. the minna mingle is made possible by: Garage Games, PlayFirst, Sandlot Games, iWin, Large Animal Games, Slingo, ArcadeTown, Microsoft Casual Games, PopCap Games, Macrovision, Funkitron, King.com and Shockwave.
Industry Marketing Initiative: http://www.casualgamesassociation.org/CallForData_DFC_CGA.pdf Joint effort with DFC Intelligence to increase awareness of the opportunities in the casual gaming market to prospective employees, press, analysts and investors and identify market trends and growth areas for businesses operating in the casual games market.
Minna Games CD: http://europe.casuality.org/html/f_minnagames.htm Resources for independent casual game developers including distribution and publication exposure, educational and business resources. The Minna Games CD is made possible by Macrovision and CustomCD.us.
For more information please contact:
Christine Souliere
Christine@casuality.org