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Capcom's David Reeves

The COO discusses how Capcom is slowly adapting for new European markets

GamesIndustry.biz There are reasons to be cautious. I remember writing stories about publishers setting up specific Wii/DS labels, and separating significant chunks of a business into Nintendo development, and those back-fired in some respects...
David Reeves

Indeed. And Capcom didn't quite go there. It tried to fit some of the IPs into the Wii, as it did with Monster Hunter. The other thing is what we're trying to do is make Capcom a little bit more European in terms of localisation. Capcom, Square Enix, Konami, and to a lesser extent Sega, really doesn't localise into into 14 languages that EA, Warner and Disney would do. It's quite difficult to convince R&D people because it doesn't pay back immediately to take the game into Russian, Polish or Arabic. But that's where the market is expanding into.

GamesIndustry.biz Those were big areas for Sony when you were there, right? Pushing into India, Russia, and all these big regions that were not given any proper care or attention...
David Reeves

We were in the Middle East and it's amazing how many games are in Arabic. There are so many children between the ages of five and eight that don't immediately understand English and they're buying Arabic games for those platforms and it's huge business. You go on to the High Street in the UK and it's a little bit depressing but the stores in Dubai and Saudi Arabia are absolutely brimming with games. It's not just PS2, but PlayStation 3 and Xbox 360. It's amazing. That's where all the money is made.

GamesIndustry.biz Are there more things you learnt at Sony that you want to bring over to the Capcom business?
David Reeves

I see it the other way around. I'm learning more from Capcom than I did at Sony. The Capcom experience revolves around real quality experiences and I've learnt a lot in my first six months at Capcom. The way they approach the business from a commercial point of view and from a financial point of view relying more on PR build up with assets than actually going out and buying in media. I'm still absorbing a lot, not just in London but in San Mateo and Osaka.

GamesIndustry.biz What's your take on 3D, for home consoles and for portables?
David Reeves

I think Sony is trying to pull a plan together that involves the televisions and the whole entertainment division - 3D has to be the way they go. They've got to push it, but gaming, from a 3D point of view works better than films. Most games are almost already 3D. You don't have to worry about different camera angles or shooting scenes in different ways. It only takes five or six lines of code to change it from a normal game to a 3D game. I remember working on MotorStorm and the guys did a 3D level in about three weeks. What I think we'll see is that certain parts of a game will work very well in 3D and you won't need to make a whole game in 3D.

The other aspect is it's quite a strange feeling to play games in 3D. I've played quite a lot, 15-20 games and not necessarily Capcom titles, and when you play them intensely like WipEout you get a sick feeling, so you have to be careful about it. When you look at racing games in 3D and a lot of action adventure games it is a step change. If it works well in 3D then publishers will do it in 3D because it's not a massive expense to do that.

GamesIndustry.biz It's not a massive expense for developers and publishers, but it is for the consumer...
David Reeves

Five years ago not everyone had flat-screen TVs but now, depending on the country, it's standard. TV is one the first things that people will buy, they might buy a new TV before they buy a new car.

GamesIndustry.biz But isn't it a big ask, that consumers upgrade TV sets to something 3D capable? Especially after only recently upgrading to high-definition Sony, Panasonic, Samsung sets...
David Reeves

It is for some people. If there hadn't been a recession it would have grown a lot quicker. But when you see it, it's actually quite mind-blowing. It will depend on finding two or three really good applications to sell it. I've seen some as a publisher, and no doubt other publishers have seen it, from first-parties. On the same token, when I did some consultancy work for a film company it was an enormous amount of work to retrofit 3D to movies. It just didn't work and it was really uncomfortable.

David Reeves is chief operating officer of Europe for Capcom. Interview by Matt Martin.

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Matt Martin avatar
Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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