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Capcom pledges to cut dev time in half with US and EU help

Outsourcing to the West in order to release up to four key titles per year

Japanese publisher Capcom hopes to increase the number of key franchise titles it releases each year.

It intends to reduce average development time from four years to two to three years, and will enlist the help of Western studios to achieve this.

Currently, the publisher releases one to two games from its major IPs such as Resident Evil and Street Fighter per year. It hopes to bump this up to three to four by increasing studio manpower.

A report on the Nikkei revealed that Capcom's larger titles currently involve over 100 staff, but it intends to inflate this by outsourcing to North American and European studios.

Capcom's remaining 2010 line-up is currently slim – only Dead Rising 2 and Sengoku Basara Samurai Heroes remain before the year is out.

The publisher yesterday announced it would be skipping GamesCom, though it blamed this on German sensitivity to Dead Rising's violence.

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Alec Meer: A 10-year veteran of scribbling about video games, Alec primarily writes for Rock, Paper, Shotgun, but given any opportunity he will escape his keyboard and mouse ghetto to write about any and all formats.
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