Capcom acquires Cosmic Infinity
Publisher expands mobile gaming offerings with strategic acquisition
Capcom has announced its intention to acquire Ontario-based mobile games developer and publisher Cosmic Infinity, in a move which is designed to strengthen the publisher's relationship with mobile carriers and aid the expansion of its wireless gaming operations on a global basis.
Under the terms of the agreement (the financial details of which have not been disclosed), Cosmic Infinity will become a wholly owned subsidiary of Capcom USA. Employees will remain at Cosmic Infinity's Burlington, Ontario headquarters but will sign new employment contracts with Capcom Entertainment.
With over 20 years experience in the electronic gaming industry, Cosmic Infinity has created numerous successful mobile titles, and currently holds the license for several mainstream entertainment properties including ESPN Poker Club, the massively multiplayer mobile game Shade and the North American rights to Who Wants To Be A Millionaire mobile edition.
Midori Yuasa, SVP and general manager of Capcom's Mobile and Interactive Media Division, commented: "This acquisition provides us with the resources necessary to achieve our strategic goals and further elevates our position within the mobile space."
"Cosmic Infinity is extremely excited to be joining the Capcom team," added Dave Dies, Cosmic Infinity president. "Capcom has an amazing history in the video game industry punctuated with some truly classic characters and memorable brands. With our pooled resources and extensive experience in mobile game development, we intend to continue Capcom's tradition of compelling gameplay in the mobile arena."
Capcom has released several mobile titles based on its various intellectual properties, including Resident Evil, Mega Man and Ghosts and Goblins. The company will continue to leverage its internal assets and resources, though it unknown at this stage whether or not Cosmic Infinity will be charged with the creation of games based on original IP for the mobile platform, as no new titles following the acquisition have been announced thus far.