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Bethesda's Pete Hines

On building buzz, the November crush and Bethesda's publishing philosophy

GamesIndustry.biz You're currently sustaining multiple game engines, considering id Software has id Tech 5 and Skyrim has its own engine. I would imagine the ZeniMax MMO probably isn't running on either of those -
Pete Hines

Correct.

GamesIndustry.biz Do you have any ambition to unite the strands under one banner, or are you happy this way?
Pete Hines

Well, you've seen from some of the announcements we've made that there other folks using id Tech. Skyrim is such a completely different kind of game that when you're talking about big, open, go-anywhere-you-want do-anything-you-want games, the id Tech engine isn't... The id guys would be the first to tell you that that's not the kind of game that engine was made for. The inverse of that is that the kind of engine we [Bethesda Game Studios] make for what we do is not the kind of engine you use for a fast-paced first-person shooter with multiplayer, nor for an MMO that's server-based.

So I think in the case that we had something that works that a similar product would want to use, then we'd do that. If not, then we're not going to force a round peg into a square hole.

GamesIndustry.biz If you're not looking at diversifying into other consoles and social, would you consider pushing into other genres besides the core things you typically go into, if it felt right or the partnership felt right?
Pete Hines

It's not as much about a genre for us as it is, like, "What are you trying to do?" I say that with some hesitance, because I don't think you would see a rugby game from us any time soon. But that doesn't mean we say we don't do adventure or horror.

We tend not to do a lot of post-mortem stuff, at least in a public way. In some ways it feels a bit like airing dirty laundry

GamesIndustry.biz Are you still talking to lots of potential partners?
Pete Hines

Oh yeah, always.

GamesIndustry.biz The Respawn guys have been here at QuakeCon a couple of years now.
Pete Hines

We like those guys.

GamesIndustry.biz Would you consider working with them?
Pete Hines

Sure, absolutely. We've known Vince [Zampella] and Jason [West] for a while. Infinity Ward and before Infinity Ward. The Insomniac guys are here - known those guys for a while, have a lot of respect for them. It's just that we have lots of people we know and have known for a long time, and whenever we can we just like pulling them in [at QuakeCon] to get another perspective. I think people find it interesting. I think we'll continue to do that specifically as it relates to QuakeCon because we think it makes a better show and more interesting.

GamesIndustry.biz Should we be expecting more announcements of acquisitions and partnerships in the near future?
Pete Hines

I don't know about that. I don't know what the right number of internal studios is or isn't, but again our intent is to continue to have conversations with people we think are talented and make the kind of games we respect and like, and to see if there's any possibility of working with them. Sometimes that results in an acquisition, sometimes it's a game, sometimes it's a series of games - who knows? But it's healthy to just continue to have dialogue and conversations, because you never know what might happen and what might fall into your lap.

GamesIndustry.biz Looking at some recent examples of external partnerships like Hunted and Brink, how did you feel those ended up in the end? Were there things you would have done differently?
Pete Hines

Probably. Probably. Although my personal philosophy, and in a lot of ways Bethesda's philosophy, is we tend not to do a lot of post-mortem stuff, at least in a public way. In some ways it feels a bit like airing dirty laundry. Certainly I think there's things on both projects we would have done differently, but I wouldn't want to get into specifics.

GamesIndustry.biz Fallout and Elder Scrolls have a reputation for sometimes being buggy at launch. Is that something you guys are conscious of and want to stamp out?
Pete Hines

Certainly. It's something we continue to try to address and design for. I think if you go back and look, Fallout 3 was an incredibly stable game. Certainly not bug-free, but there's a difference for us between a rock that's floating a little above the ground, which is technically a bug, and one you might have that causes your game to crash or your save-games to get corrupted.

So there's degrees. We start at the top and work our way down. Does the game load when you click on it? Does it save properly? That stuff. So it's something we're cognisant of. I think for Skyrim we built a number of things into the game to cover that and to try to improve that. But the truth of the matter is that it's far easier to bug-test and playtest a game that's very linear than one that's very open.

It is a bigger undertaking to wrangle all of that and make sure you've squeezed out every possible thing, like, "Oh, you've picked up this sword then talked to this person then gave them that, then this thing happens." It is literally approaching infinite when you talk about all those possibilities.

I think we have and continue to get better at it. When you look at Fallout: New Vegas, it was not a Bethesda Game Studios title, it was different experience for those guys even though we worked with them on it, but I think Todd [Howard] and his team have continued, over the 12 years I've been here working with them, to make improvements, and I think they're in a good place with this.

GamesIndustry.biz Obviously you had a great experience working with Obsidian as a third-party developer on New Vegas, but is that something you would ever consider doing with Elder Scrolls?
Pete Hines

I don't know. That's a tougher one. In the case of Obsidian it was a really unique opportunity. We had a studio that had availability and a group of guys within that who had worked on previous versions of it. You don't have that same situation with Elder Scrolls at all. So I doubt it. I guess technically never say never, but I don't see that being something we actively look at or explore.

GamesIndustry.biz What's going on with the Fallout/Interplay/MMO legal thing?
Pete Hines

I haven't the foggiest idea. It's with the lawyers. They're sorting it. Beyond that, honest to god I haven't the foggiest idea what's going on with it. I would hope and assume that it all gets resolved soon.

Pete Hines is vice president of PR and marketing at Bethesda Softworks. Interview by Tom Bramwell.

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Tom Bramwell: Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.
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