Best of 08: David Zucker
The former Midway CEO talks in his last interview, just days before resigning from the post
One of the most traumatic business stories of 2008 has undoubtedly been the plight of Midway - particularly when you compare the iconic brand with that of fellow former-struggler Atari. In March the company's long-serving CEO, David Zucker, departed - but just before he did so he talked to GamesIndustry.biz in an interview that, with hindsight, is understandably cagey and interesting in its content.
Since this interview was originally printed Midway has continued to face tough times, most recently with the prospect of defaulting on huge debt repayments thanks to the knee-jerk sale by former owner Sumner Redstone for just USD 100,000. Current CEO Matt Booty continues to try and steer the company out of trouble, and will hope that The Wheelman can inspire sound sales when it's released in February next year.
We're very focused on succeeding in this next generation of consoles. We've made significant investment in our technology. We've essentially had two of our first next-gen titles that launched last year, but in 2008 we'll have significantly more console frontline releases than we did last year.
So we've been building and investing for this coming next-generation cycle. We're very focused on 2008. We've got seven frontline titles versus three last year and that's our primary driver.
We said that we expect to significantly grow our revenues in 2008.
I think they've been saying that for five years or so. It's all about making great games. We've been very focused on building up our technology and positioning ourselves to grow our revenues as we go through this console cycle.
We've got a strong set of titles for 2008. A combination of both multi-million unit selling franchises - like Mortal Kombat which we'll have later in the year, the next-generation debut of Mortal Kombat - and Blitz, our 1.5 million unit unlicensed football game. We've got NBA Ballers coming up here shortly and some very ambitious and mass market appeal new IP such as Wheelman with Vin Diesel and This is Vegas which we announced recently.
We're very focused on growing our business. As long as we make relevant games, we feel that we can continue to grow our business. Our strategy is to grow the size and scale so that we can thrive in the next-generation environment.
Our goal is to grow our business - grow our revenues and get to profitability as quickly as possible in this next console cycle.
Our goal is to grow our revenues and get to profitability as quickly as possible in this next console cycle. If something makes sense, we will of course consider it.
I think a lot of developers last year...There were challenges getting the PlayStation 3 up to par with the Xbox 360. We feel like we've put that behind us.
As we look to that second batch of next-generation games - with the engines more stable and the technology more stable - I think it is a combination of being able to do them not so much in less time but with more manageable costs and also putting more quality into the game. More focus on things that make the game stand out from a quality standpoint - great gameplay and great level design, as opposed to just focusing on technology.
We have a good relationship with Epic. We obviously license the Unreal engine and we expect to continue that. We also have a multi-title publishing relationship with Unreal Tournament. We've been very happy with that.
The team that made it is, we think, one of our better teams. Brian Eddy and his team...They really were the first next-gen title for Midway. As such, they really led the charge and took a lot of the bullets associated with getting the first next-gen game out.
They are certainly working on another game. We think they will be able to build on and improve what they started with [Stranglehold].
There are a lot of fans that did. In terms of what that game will be, we have nothing to say at this point.
Well, Happy Feet did very well for us...I think it was two holidays ago. We continue to look at areas where licenses make sense.
We continue to have a Hollywood relationship. I mean, Vin Diesel is in The Wheelman and you referenced, of course, the hook up with the director in Stranglehold. Especially in terms of new IP, doing things to reduce the new IP effect...Here we've got an action star who is also a big gamer for Wheelman.
For us, Vegas is the ultimate icon. When you say "This is Vegas"...Whether you are in France or in Kentucky, you know what that means. 40 million people a year go there. There is certain an iconic nature to Vegas and living your Vegas fantasy and we will be drawing upon that in that game as an example.
Yes. We obviously haven't yet launched the Xbox 360 version of UT3, so that's just the PC and PS3 versions.
Not yet.
TNA Impact. It is an up and coming, growing wrestling series that has done very well on television - not just in the US but around the world - and we're very excited about it. From our team out in Los Angeles. I think you'll see incredible control, quick responses, great animations...Really redefining quality in the wrestling genre. That's a game we are very excited about. People who have been able to get their hands on it have been impressed and we think the market will be [impressed] when we release that title.
Wheelman, starring Vin Diesel, set in Barcelona. Obviously it is focused on driving, car combat, high speed stunts along with on-foot combat and exploration. We think it will be the ultimate car chase game.
This is Vegas, which we really think is open-world gaming evolved. Live your Vegas fantasy. It is an action game, but you'll also have those great Vegas moments. You'll be able to fight, race, gamble and party in the first true Vegas open world with comedy, satire and some fantastic Vegas-style production values.
Well, there's the movie which has been in various stages of development. It's a franchise that, at the moment, we're resting.
As I said, I really think that it is open-world gaming evolved. Grand Theft Auto is going to be great. It is going to sell a lot of units. It is going to be a great game, but it is directly more of a crime-oriented saga. [Our game] is a 'live your Vegas fantasy'.
There will certainly be action and there will certainly be crime in the game, but it is much more about...And actually a lot more about interiors, beautifully built-out interiors, fully-realised casinos and clubs. With Vegas-style production values and a comedy and satire that is much more attuned to the lifestyle of living in Vegas - you know, gambling, partying and "what happens in Vegas, stays in Vegas" moments.
So it is really going to be an entirely different tack on open-world gaming. It will be a very different environment than one set in a quasi-New York City underground world.
It wouldn't be as fun, and I think it would have restricted our freedom.
You'll get Vegas. There is a little bit of an RPG element. There are different suits and you'll be able to raise your rank among the suits - hearts, diamonds, spades and clubs. Each of these different factions control parts of Vegas.
You can think of literally hundreds of Vegas moments that will happen in and out of the casinos and around the town. Having the freedom to be able to do that without having to deal with a licensing obligation made more sense to us.
We've had a lot of success with Touch Master for the DS which launched in June and more than 20 games which came from our Touch Master series. Game Party for the Wii has been selling very well - it debuted at number three on the Wii sales charts in the UK two weeks ago. So you'll see more of those kinds of titles from us.
As we said in the call, we're also going to be launching an online games website - launching with 20 games that will come from a number of different places, including our arcade heritage and other places. We'll be building on that as we go forward.
Yeah, you know we had four of the top ten launch titles on Xbox Live [Arcade]. We've been adding to those over time along with the PlayStation and Wii versions. It's an area we've been active in and will continue to be active in.
Nothing to announce, but we're obviously in the loop on the development.
David Zucker was CEO of Midway from 2003 to 2008. Interview by Mark Androvich. Originally published in March 2008