Beast
New version of lighting system unveiled at GDC.
FOR IMMEDIATE RELEASE:
Gothenburg, Sweden – March 3, 2010
Illuminate Labs, creators of world leading lighting solutions for the games industry, today announced the release of the NEW Beast at GDC in San Francisco.
Beast is the world’s leading game lighting middleware and has been licensed for more than 40 major game titles as well as an increasing number of midsize and small projects.
This most recent version of Beast features two entirely new modules:
• DistriBeast™, an extremely fast and easy to use distribution engine for managing render farms
• eRnsT™, a real-time visualizer that allows artists to explore and control the lighting set-up without having to run a complete bake
Together with Illuminate Labs’ proprietary LiquidLight® technology, these two new modules turn Beast into a complete pre-computed lighting solution that addresses all aspects of productivity, such as visual quality, performance, and artistic control.
“A pre-computed lighting solution is the only way to achieve high quality global illumination in a game at a reasonable cost,” says Magnus Wennerholm, CEO of Illuminate Labs. “A pre-computed solution gives you predictable performance, requires less hardware resources, and works on both high- and low-end platforms.”
For more information about Illuminate Labs and its products, please contact sales@illuminatelabs.com or visit www.illuminatelabs.com.
To visit Illuminate Labs at GDC, please come to the Nordic Games booth, # 1802 in the South Hall or come visit one of our sponsored sessions, Lighting Your Game the Beast Way, daily at 3:00-4:00pm in room 302 in the South Hall.
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About Illuminate Labs
Illuminate Labs’ lighting solutions, based on the proprietary LiquidLight technology, are used in many of the world’s most exciting game titles, including Alpha Protocol (Obsidian Entertainment), Army of Two: The 40th Day (EA), Dragon Age: Origins (BioWare), EVE Online (CCP Games), God of War III (SCEA), and Mirror’s Edge (EA DICE). Illuminate Labs’ solutions combine state of the art global illumination with an efficient workflow to shorten production time and reduce cost.
About the products
Beast is the world’s leading game lighting middleware used for advanced global illumination. Beast has been successfully integrated with numerous in-house game engines as well as commercial game engines such as Unreal Engine 3, Gamebryo LightSpeed, and Evolution Engine.
Turtle for Autodesk Maya, is a sophisticated rendering and baking plug-in used for lighting and content creation in next-gen game development. The combination of great global illumination and a comprehensive set of baking tools make Turtle the perfect fit for game developers using Maya.
Media contact:
Helena Hansson
Illuminate Labs
+46 (0)31 704 9433
helena.hansson@illuminatelabs.com