Autodesk hosts An Evening with Epic Games
19 June 2007 - Autodesk will be hosting a series of evenings with Epic Games. Character artist Chris Wells will give an exclusive insight into their current project Unreal Tournament 3, as well as the character development process at Epic from concept to creation, and tips and tricks on how they create assets for next-generation games.
Warsaw
When: 4.30pm on Monday 16 July
Where: Polish Japanese Institute of Information Technology, ul. Koszykowa 86, 02-008 Warszawa www.pjwstk.edu.pl
Frankfurt
When: 5pm on Wednesday 18 July
Where: Capitol Theater Konzert und Veranstaltungshaus, Kalserstrasse 106, D-63065 Offenbach bei Frankfurt www.eventlocation-rhein-main.de
London
When: 4.30pm on Monday 23 July
Where: Number One Leicester Square, 6th Floor, View Lounge, London WC2H 7NN www.numberoneleicestersquare.com
Chris has been a character artist at Epic Games for two years, working most recently on Unreal Tournament 3 and Gears of War. He has more than eight years experience in the games industry, starting at Ubisoft's Redstorm Entertainment working on Tom Clancy's Ghost Recon and the Rainbow Six series, and also at Ubisoft Paris.
The events will be hosted by Michel Kripalani, senior games industry manager at Autodesk and will also feature demos on using Autodesk 3ds Max and Autodesk Maya 3D modelling and animation software for games.
Michel is a veteran of the games industry, having founded Presto Studios in 1991 which produced many successful games such as The Journeyman Project series, Myst 3: Exile, and Whacked! Michel joined Autodesk in 2004 to focus product development on the needs of game developers. He oversees Autodesk 3ds Max, Autodesk Maya and Autodesk MotionBuilder from the perspective of a game developer, working closely with Microsoft, Sony, Nintendo, and middleware providers. He's currently focused on leading technical innovation for next generation gaming systems.
Admission is free. To register, please visit: www.autodesknews.com/epic
Notes to editors
Chris Wells and Michel Kripalani will be available for interviews before the event. To arrange an interview or register your attendance at the event, please contact:
Kim Willsher or Raj Dehil, Red Lorry Yellow Lorry, T: +44 (0)20 7403 8878
kimw@rlyl.co.uk or rajd@rlyl.co.uk
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and consoles. The company has created multiple million-selling, award-winning titles in their Unreal series and their latest game, Gears of War, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others.
Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including: Console Game of the Year winner, "Tom Clancy's Splinter Cell" by Ubisoft; PC Gamer's Game of the Year, "Deus Ex" from Ion Storm/Eidos; "America's Army: Special Forces", by the United States Army, and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine.
Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at http://www.epicgames.com.
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Contact: Kim Willsher or Raj Dehil, Red Lorry Yellow Lorry, +44 (0) 20 7403 8878
Email: kimw@rlyl.co.uk or rajd@rlyl.co.uk