Feature Suikoden changed my life - Warren Spector Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways Sept. 12, 2017 Warren Spector
Feature Spector: Industry must recognize both good and bad effects of games Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job Oct. 7, 2013 Warren Spector
Feature Warren Spector's Commandments of Game Design The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to Sept. 4, 2013 Warren Spector
Feature Holodeck: Holy Grail or Hollow Promise? Part 2 Warren Spector continues his column on why a Holodeck probably won't work for the games industry Aug. 1, 2013 Warren Spector
Feature Holodeck: Holy Grail or Hollow Promise? Part 1 Warren Spector isn't so sure the industry will be able to create a holodeck gaming experience that's actually fun July 31, 2013 Warren Spector
Opinion Warren Spector: Where's Gaming's Roger Ebert? In his latest column, Spector argues that the industry will be legitimized if mainstream publications can offer regular critical analysis of games July 10, 2013 Warren Spector
Feature Warren's Mailbag: Publishers using Metacritic as a "weapon" Warren Spector answers your questions about the problems with the reviews aggregation site and the industry's reliance on a flawed system June 19, 2013 Warren Spector
Opinion Defining Success: Why Metacritic Should Be Irrelevant Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International May 13, 2013 Warren Spector
Feature Warren's Mailbag: Games are still niche, too expensive Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments April 23, 2013 Warren Spector
Feature Where Are Gaming's Role Models? In his first exclusive column for GamesIndustry, Warren Spector ponders why game designers aren't making games of real significance April 4, 2013 Warren Spector