News Bandai Namco boosts base salary of Japanese staff to "improve workability" The changes come as part of the firm's new 'Connect with Fans' vision March 1, 2022 Vikki Blake
News MiHoYo invests $65m in nuclear fusion technology Genshin Impact developer contributes to improving renewable energy research March 1, 2022 Vikki Blake
News Wargaming fires World of Tanks' creative director following pro-Russia statements Company pauses advertising in Ukraine, donates $1 million to Ukrainian Red Cross March 1, 2022 Vikki Blake
News Super Smash Bros won't be at Evo 2022 next month Organiser says Nintendo has "chosen not to continue" popular fighting game's long-running history with the event Feb. 28, 2022 Vikki Blake
News Hiro launches second venture fund €300 million fund to be invested in "entrepreneurial teams" across games, esports, creator platforms and gamified fitness Feb. 28, 2022 Vikki Blake
News Tokyo Game Show 2022 will be a physical in-person event again Long-running Japanese games expo returns later this year, running from September 15 to 18 Feb. 28, 2022 Vikki Blake
News Nvidia has been "completely compromised" in a new cyber attack Parts of tech firm's business have been offline for two days Feb. 28, 2022 Vikki Blake
Feature How Gareth Edmondson is "bringing brilliant people together" in a post-pandemic games industry Creative Assembly's studio director reflects on lessons learned while managing one of the UK's biggest developers during lockdown Sept. 21, 2021 Vikki Blake
Academy How to make your video games resume, portfolio, and job application stand out The GamesIndustry.biz Academy shares tips on how to overcome the first barriers between you and the job you want July 20, 2021 Vikki Blake
Academy What to do (and not to do) when networking and building your contact book Games industry professionals give tips on how to "dive in" at networking events and make a great first impression July 9, 2021 Vikki Blake
Feature What does Lego look for when investing in game companies? | GI Live Online Lego Ventures managing director Rob Lowe explores how the toy firm fulfils its aim to deliver "learning through play" June 3, 2021 Vikki Blake
Feature How fans made Human Fall Flat an indie hit | GI Live Online We speak to No Brakes Games about the continued rise of the 25 million-selling physics-based sensation June 2, 2021 Vikki Blake
Feature What's next for VR? | GI Live Online NDreams' Nadine Oehmcke on advances in the virtual reality market and the five secrets behind a hit VR game May 20, 2021 Vikki Blake
Academy Iteration and social trends: The keys to successfully entering the hypercasual market At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games May 19, 2021 Vikki Blake
Feature Sumo Group CEO: "We're only as good as the last game we make" | GI Live Online During our event, Carl Cavers revealed how the UK firm earned the trust of Xbox and PlayStation when handling first-party IPs May 5, 2021 Vikki Blake
Academy Creating a diverse workforce | UKIE #RaiseTheGame report An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners March 8, 2021 Vikki Blake
News Forza Horizon 3 reaches the end of its life Players will still be able to play the racer after September 27 Aug. 13, 2020 Vikki Blake
News Creative Europe wasn't aware of Alexis Kennedy accusations when it gave The Weather Factory money Industry hits back at the EACEA's decision to award the studio a €150,000 grant Aug. 13, 2020 Vikki Blake
News Amplifier Game Invest buys three studios, extends investment in another Acquisitions include Palindrome Interactive, Rare Earth Games, and Vermila Studios Aug. 13, 2020 Vikki Blake
News Embracer Group acquires multiple studios, including 4A Games THQ Nordic parent company also acquires New World Interactive, Pow Wow Entertainment, and Deca Live Operations Aug. 13, 2020 Vikki Blake