Opinion Why free-to-play won't eliminate paid games The reality is that many game designs don't lend themselves to free-to-play monetization May 21, 2014 Steve Peterson
Opinion E3 2014: Sony's Challenges The PS4 is the best-selling console, but can Sony keep it that way? May 19, 2014 Steve Peterson
Opinion E3 2014: Microsoft's Big Choices How E3 will show us Microsoft's product and marketing strategy for 2014 and beyond May 12, 2014 Steve Peterson
Feature Spector aims to build "Navy SEALs of game development training" Industry veteran hoping to fill a critical void in the games business; he wants to cultivate the next round of leaders April 10, 2014 Steve Peterson
Opinion Reality check: VR's road to relevance Is virtual reality really going to be "a bigger than phenomenon than smartphones"? Not hardly, says Steve Peterson April 7, 2014 Steve Peterson
Opinion MMORPGs: Time to level up Steve Peterson looks at the current MMORPG landscape, the marketing challenges, and what lies ahead Feb. 26, 2014 Steve Peterson
Opinion Amazon's console dreams Here's why it makes sense for Amazon to create a console Feb. 21, 2014 Steve Peterson
News Bridging the console/tablet gap Ubisoft's VP of digital Chris Early analyzes how consoles and tablets are working together Feb. 10, 2014 Steve Peterson
Feature Zynga feeling the Euphoria Clive Downie on why NaturalMotion isn't another OMGPop, and how the Euphoria tech will act as a "catalyst" for creativity and emotion in its games Feb. 3, 2014 Steve Peterson
News CEO Rod Humble leaves Linden Labs A brief Facebook message shares the news with the world Jan. 24, 2014 Steve Peterson
Opinion 2014: Year of the Indie? Being a successful indie developer is getting both easier and tougher Jan. 10, 2014 Steve Peterson
Opinion Letting Off Steam The pressure is on Valve to show why Steam Machines and SteamOS will be a viable game market Jan. 7, 2014 Steve Peterson
Feature Pachter: "I don't know why Iwata is still employed" The analyst scolds Nintendo for not taking advantage of mobile, states that PS4 will top XB1, and makes some bold predictions Dec. 5, 2013 Steve Peterson
Opinion Fun Is Not A Metric Developers and publishers can't tweak their way to entertainment, but need to focus on fun Dec. 3, 2013 Steve Peterson
Opinion The Massive Nintendo Paradigm Shift Nintendo hasn't changed much, but the industry has changed massively - so we need to change our views on Nintendo Nov. 11, 2013 Steve Peterson
Feature Next-gen consoles don't offer "anything that new" - Kixeye CEO Will Harbin talks about Kixeye going mobile, and what new platforms mean to him Nov. 7, 2013 Steve Peterson
Opinion How Sony Can Win the Next-Gen War The [a]list daily looks at winning strategies for Sony in its multi-front battle to be number one in gaming Oct. 30, 2013 Steve Peterson
News Zynga hires Clive Downie as COO The veteran of EA and mobile giant DeNA brings deep experience in mobile and international to Zynga Oct. 24, 2013 Steve Peterson
Opinion Making Xbox One Number One Microsoft can win the next-gen console war, and here are some strategies it might use Oct. 14, 2013 Steve Peterson
News EA taps "war chest" for mobile strategy EA hoping to leverage Dungeon Keeper and Dragon Age IP in the mobile space Oct. 9, 2013 Steve Peterson
Opinion Daring Options for Nintendo Should Nintendo consider selling a Wii U package for cheap without the Gamepad tablet controller? Oct. 3, 2013 Steve Peterson
Feature Upstart tablet aims high The unu is an Android tablet, a smart TV and a gaming console at a competitive price, but is that enough to succeed? Oct. 2, 2013 Steve Peterson
Opinion Can Steam Machines succeed? It's important to realize that Valve won't be measuring success the same way that Sony or Microsoft or Nintendo will Oct. 1, 2013 Steve Peterson
News EA's Wilson on games as services: "Don't force anything" Before he was appointed CEO, Andrew Wilson already played an instrumental part in evolving EA's games as services strategy Sept. 18, 2013 Steve Peterson
News GTA V creator: "It's not just about shooting anymore" Rockstar's Dan Houser talks about the blockbuster GTA series and how his studio has catered to a wider audience Sept. 17, 2013 Steve Peterson