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Rob Fahey (Page 38)

Opinion

Arcade Perfect

Japan's arcade games don't export well - but their ideas and systems could well do.
Feature

Arcade Perfect

Japan's arcade games don't export well - but their ideas and systems could well do.
Opinion

Power To The People

If we believe in interactivity, why aren't we embracing it? asks Rob Fahey
Opinion

Revolving Doors

Studio closures aren't a sign of crisis - just part of the landscape, argues Rob Fahey
Feature

Prototyping The Sims 3

EA Sims Studio boss Rod Humble on the importance of blue-sky thinking, design prototyping - and witch burning.
Opinion

The Final Word

Rob Fahey on the Byron Review reaction.
Feature

Rating the Ratings

Byron backs a single age rating system - the industry disagrees. Who's right?
Feature

The Kindest Cut

Microsoft fires the first shot in the next-gen price war - but why now?
Feature

The Soft Target

Another week, and videogames are still in the firing line in Westminster.
Feature

User Friendly

The music biz has a lesson for games - treat your users like criminals, and they'll become criminals.
Feature

Retrospective: Phil Harrison

A look back at the career of Sony Computer Entertainment's president of Worldwide Studios
Feature

Hostile Waters

Take-Two's management will rebuff EA's aggressive bid at its own peril
Feature

No Hollow Victory

Blu-Ray triumphs over HD-DVD - and not a moment too soon.
Feature

The PC Brigade

Epic says it's in "disarray" - but is the PC market really on rocky ground?
Opinion

Flashing the Cash

Should Microsoft's billions be buying Sony, not Yahoo?
Opinion

Back in Black

Platform holder financials bring a crop of good reasons to be cheerful.
Feature

A Question of Size

Medium-sized publishers face growing pains as the generation shift rolls on.
Feature

The Game Lobby

Brown's cheap diversion on knife crime is a blow to the UK industry's political ambitions.
Feature

The Road Ahead

Microsoft's silence at CES could be the start of a tough year for the Xbox.
Opinion

The Tipping Point

2007 will be seen as the year that online gaming reached the mass market.