News New marketing methods "incredibly successful" - Jacobson The Sports Interactive boss reveals the results of Facebook and YouTube tactics Oct. 15, 2008 Phil Elliott
Feature Getting Interactive - Part Two Miles Jacobson on sharing tech with Sega Japan, and why FaceBook and YouTube are the new marketing frontiers Oct. 15, 2008 Phil Elliott
News Publisher stocks rebound on confident markets Government action on banks helps add more green to financial picture Oct. 14, 2008 Phil Elliott
Feature Bungie's Back - Part One Brian Jarrard and Luke Smith on the expansion to the Halo trilogy, managing expectations and new IP Oct. 14, 2008 Phil Elliott
News A Halo MMO would be "pretty challenging" - Bungie "Whole new layer of fiction" would need to be created for a perpetual online experience Oct. 14, 2008 Phil Elliott
News Game Connection exhibitor list finalised Almost 200 companies now signed up for Lyon event in November; Network party registration now open Oct. 13, 2008 Phil Elliott
News Record applications for Nordic Game Program Over 130 projects are submitted for the year following second round deadline Oct. 13, 2008 Phil Elliott
News Sony: No PS3 price cut this year Kaz Hirai confirms current price points in the build-up to Christmas Oct. 13, 2008 Phil Elliott
News Asia could provide the next "big global IP" - EA Sergio Salvador believes it's only a matter of time before the "right formula" is found Oct. 13, 2008 Phil Elliott
Feature Grab a Partner - Part Two EA Partners Asia manager Sergio Salvador on the influence of key countries in the region and IP translation between territories globally. Oct. 13, 2008 Phil Elliott
News Infogrames completes Atari Inc acquisition Move unites the brand as US company become wholly owned subsidiary Oct. 11, 2008 Phil Elliott
Feature Star Bucks CCP's chief economist explains more on the power of people in the company's MMO, Eve Online Oct. 10, 2008 Phil Elliott
News Bungie: Recon is our last Halo trilogy project Franchise's original developer agrees next title will be "final statement" in the series for the company - but not necessarily for the brand Oct. 10, 2008 Phil Elliott
Feature Dare to be Digital: Ctrl_D The third and final winning team is profiled here, with details on the game - and the people that created it Oct. 9, 2008 Phil Elliott
Feature A Beautiful Mind - Part One Beautiful Game Studios' GM Roy Meredith outlines the challenges ahead for the Championship Manager brand Oct. 9, 2008 Phil Elliott
News Brown quits as SCi director R20 rep resigns after four months on the board Oct. 9, 2008 Phil Elliott
News Nintendo's value drops to new annual low Wii-maker sees market cap fall by over half across the year as Nikkei plummets Oct. 9, 2008 Phil Elliott
Feature Getting Interactive - Part One Miles Jacobson on the challenges of creating an MMO, and what the team has learned from the beta test so far Oct. 7, 2008 Phil Elliott
Feature Grab a Partner - Part One EA Partners Asia manager Sergio Salvador on piracy, misconceptions and cold calling development talent Oct. 6, 2008 Phil Elliott
News GamesIndustry.biz Network passes 2000 active users Trade-only community continues to grow ahead of parties in London and Lyon Oct. 3, 2008 Phil Elliott
News Nintendo stock falls on DSi unveiling New handheld model announcement "didn't exceed investors' expectations" Oct. 3, 2008 Phil Elliott
Feature Phil Spencer - Part Three The MGS boss on Games for Windows, digital distribution and the importance of the European territory Oct. 3, 2008 Phil Elliott
Feature Dare to be Digital: Blue Skies The second of this year's 3 winning teams is profiled here, with details on the game - and the people that created it Oct. 2, 2008 Phil Elliott
News Markets rebound - publishers recoup some value Ubisoft and Activision Blizzard the biggest gainers as financial gloom lifts slightly Oct. 1, 2008 Phil Elliott
Feature Jens Uwe Intat - Part Two EA's European publishing VP on the developing markets within Europe, and the benefits to all of the console price drops Oct. 1, 2008 Phil Elliott