Feature Arcade Mode - Part One Blitz Arcade director Chris Swan on the future of digital distribution versus retail, and the benefits of Dare to be Digital Oct. 27, 2008 Phil Elliott
News Emergent pleased with Gamebryo Casual progress A host of developers have signed up to use the tools just two months after launch Oct. 24, 2008 Phil Elliott
News Autodesk to acquire Softimage Deal worth $35 million "to accelerate Autodesk's games strategy" Oct. 24, 2008 Phil Elliott
News Microsoft Q1 revenue up 9% Entertainment and Devices posts another profit, but games revenues fall Oct. 24, 2008 Phil Elliott
News Gibeau: It's "imperative" for EA to go online Company intends to continue push started by Warhammer, Battlefield and Star Wars Oct. 23, 2008 Phil Elliott
News Speculation mounts on Warner Bros acquisition of SCi Board resignations and shareholding increase add fuel to takeover rumours Oct. 23, 2008 Phil Elliott
Feature A Paper World Avaloop VP of strategy Thomas Bidaux on the thinking behind the company's virtual world effort, Papermint Oct. 23, 2008 Phil Elliott
News Phil Harrison: It's time for a change in games development Atari president promotes lower risk strategies and endorses transparency with gamers Oct. 22, 2008 Phil Elliott 1 comment
News Unity released for iPhone, announced for Windows Company expects a significant increase in user base and revenue based on current demand Oct. 22, 2008 Phil Elliott 2 comments
News "All games are cultural" - Quantic Dream CEO Guillaume de Fondaumière on why the EC tax break definition doesn't yet go far enough Oct. 22, 2008 Phil Elliott
News Harrison: "Sony took absolutely the right decision" to recall LBP Former Worldwide Studios boss confident that "stumble" won't affect game's success "one iota" Oct. 22, 2008 Phil Elliott
Feature Living the Dream Quantic Dream CEO Guillaume de Fondaumière on Heavy Rain and the French development landscape Oct. 22, 2008 Phil Elliott
Feature A Russian Revolution Game Industry Summit Russia event director Anatoly Norenko outlines the conference, and runs down the Russian market Oct. 20, 2008 Phil Elliott
News Bungie: Our new IP isn't tied to Microsoft Halo developer is free to develop on any platform for new projects, but praises Xbox "synergy" Oct. 20, 2008 Phil Elliott
Feature Bungie's Back - Part Two Brian Jarrard and Luke Smith on new IP, and the importance of taking care of the community Oct. 20, 2008 Phil Elliott
News Slitherine: "Strategy games can be ideal for consoles" Iain McNeil responds to Roy Meredith's earlier claim that it's a problematic platform for the genre Oct. 17, 2008 Phil Elliott 2 comments
News Warner president quits SCi board Kevin Tsujihara is the second director to step down in as many weeks Oct. 17, 2008 Phil Elliott
News CCP "well isolated" from Icelandic banking woes Eve Online developer underlines global customer base and financial "agility" Oct. 17, 2008 Phil Elliott
News Nintendo cites controllers as key to success NPD results show "consumers have truly responded" to entertainment offering Oct. 17, 2008 Phil Elliott
News PS3 sales almost double in the US Sony's flagship platform sees strong growth year-on-year, while software also rockets Oct. 17, 2008 Phil Elliott
News Microsoft hails music games success Publisher notes Xbox 360 as "preferred stage" for Rock Band and Guitar Hero Oct. 17, 2008 Phil Elliott
News "Strategy games don't work on console" - Meredith Beautiful Game Studios boss remains confident on PC market strength Oct. 17, 2008 Phil Elliott 3 comments
Feature A Beautiful Mind - Part Two BGS general manager Roy Meredith on the importance of community and the market for PC gaming Oct. 17, 2008 Phil Elliott
News Frank Sliwka to organise gamescom conference Former Leipzig man to run event as part of Global Games Media Oct. 16, 2008 Phil Elliott
News Riccitiello: Take-Two deal was "waste of ink" Electronic Arts CEO shrugs off time spent on GTA publisher acquisition attempt Oct. 15, 2008 Phil Elliott