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Phil Elliott (Page 6)

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Neko's Laurent Lichnewsky

The French developer's MD on why the company picked up student project Puddle
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Owlient's Olivier Issaly

The Howrse.com developer's CEO on how the company made micro-transactions a success in the West
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An Uncanny Knack

CEO Romain Leprince explains the origins of award-winning indie game Uncanny Fish Hunt
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Leading the Way

Vanguard's CEO Arthur Houtman on changing the nature of core games
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Entering the Atmosphir

Dave Werner and Martin Repetto explain the Unity-based user-gen platformer toolset
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Arkane's Romuald Capron

The French studio's COO on the ZeniMax acquisition, dev costs and core gaming audiences