Skip to main content

Phil Elliott (Page 35)

Feature

Andrew House

SCEE's boss talks price points, the impact of Blu-ray and the importance of the Network effect
Feature

Yves Guillemot

The Ubisoft CEO explains how the company is gearing up to be ready for new consoles and technology
Feature

Peter Molyneux - Part Two

The MGS creative director reveals Fable III, looks at the economic impact on games and offers his view on the release dates issue
Feature

Preserving the Games

Iain Simons and James Newman explain what the National Videogame Archive is all about - and why it's not just pods of games...
Feature

A Slice of DICE

AIAS president Joseph Olin talks about bringing the key conference to Singapore, and the challenges faced by the region
Feature

The Monkey Puzzle

LucasArts' David Nottingham on bringing Guybrush Threepwood back, and why digital distribution is the best way to do it
Feature

Peter Molyneux - Part One

The MGS creative director on GDC Europe, creativity in tricky times, de-risking projects and learning from TV
Feature

Zombies Juiced

Doublesix studio head James Brooksby talks more about his quest for openness on digital sales numbers, and the transition to original IP
Feature

Playing Among the Stars - Part Two

Nathan Richardsson on agile development for EVE, and how CCP Games helped its staff through Iceland's economic meltdown