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Phil Elliott (Page 33)

Feature

Imagine: Marketing

Mark Slaughter and Rachel Grant explain how Ubisoft brings its girl-game brand to the masses
Feature

Imagine: Success

Ubisoft's UK Games For Everyone boss Mark Slaughter talks about the kids games range, and where it all started
Feature

United We Stand

Unity's Nicholas Francis explains why the middleware platform is just so popular for iPhone developers
Feature

Building an MMO - Brick By Brick

LEGO Universe's Ryan Seabury talks about accessibility, user-generated content and keeping team sizes small
Feature

Guitar Hero's Michael Sportouch

The franchise boss talks innovation in the music game genre, plus what constitutes value for money
News

Yasuda-san issues piracy warning

Sony Computer Entertainment Asia boss orders governments to "remain vigilant" against the threat to regional industry
Feature

A Sproing in the Step

The Austrian developer's CEO Harald Riegler talks business development, motivation of staff and censorship in Germany
News

GC Asia officially opened

Singapore minister underlines predicted evolution for "fastest-growing" region in games
Feature

The Sky's Not the Limit

Revolution boss Charles Cecil talks publisher relations, digital distribution and building consumer relationships
Feature

EA's Sean Decker

The head of the publisher's LA studio talks PC gaming, the RTS genre, and why not everyone likes multiplayer