Feature How will The Legend of Zelda: Breath of the Wild change the open-world paradigm? We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers June 6, 2017 Oliver Milne
Feature Flights of Fancy Spaceships in video games don't have to look like Star Wars or Star Trek; a look at the ships in The Expanse offers some lessons in originality May 8, 2017 Oliver Milne
Feature The dangers of passion projects: Staying sane in indie development Limit Theory developer Josh Parnell opens up about life as an indie and facing mental health problems March 28, 2017 Oliver Milne