News EA shareholders reject executive compensation plan If plan goes ahead, CEO Andrew Wilson's compensation will rise to $21.4 million Aug. 10, 2020 Marie Dealessandri
News Riot Games creates global deals council and ethics committee Following the Neom controversy, the developer will be examining its sponsorship deals more closely Aug. 10, 2020 Marie Dealessandri
News Xbox Series S confirmed by leaked controller A white version of the Xbox Series X controller appeared online, pointing at more than one version of the next-gen Xbox console Aug. 10, 2020 Marie Dealessandri
Academy Fostering a positive community in VR At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR July 31, 2020 Marie Dealessandri
Academy A beginner's guide to bringing a game to market Former Ubisoft Germany managing director Odile Limpach demystifies publishing and its opportunities for the GamesIndustry.biz Academy July 24, 2020 Marie Dealessandri
Academy How to design better communities During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity July 17, 2020 Marie Dealessandri
News Toxic culture at Ubisoft connected to dysfunction in HR department About half of the recent cases of toxic behaviour unearthed at Ubisoft had previously been flagged to HR, recent reports suggest July 14, 2020 Marie Dealessandri
Feature The Chinese Room's ambition to move out of the art house niche With Sumo at their side, Dan Pinchbeck and Ed Daly want to make the best games of the decade July 14, 2020 Marie Dealessandri
Academy Join Creative Assembly for a live Q&A about game audio today The studio's audio team will be discussing their approaches and answer questions live July 10, 2020 Marie Dealessandri
Academy Notes on inspiration from a BAFTA-winning studio Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development July 8, 2020 Marie Dealessandri
Academy Performance capture in the era of remote working The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them July 3, 2020 Marie Dealessandri
Academy How to navigate the modern world of games publishing A Gamelab panel explored modern publisher relationships, and how to make sure you're choosing the right partner July 1, 2020 Marie Dealessandri
Academy Is your indie game ready for funding? Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online June 17, 2020 Marie Dealessandri
News Square Enix announces new Eidos-Sherbrooke studio The newly created R&D studio will be remote, with premises not due to open until early 2021 June 16, 2020 Marie Dealessandri 1 comment
News EVE Online's latest citizen science project to help COVID-19 research CCP Games has announced the third phase of its Project Discovery initiative June 16, 2020 Marie Dealessandri
News Developers remove games from Steam over Valve's Black Lives Matter silence Update: Valve confirms it is committed to sponsor the Game Devs of Color Expo June 16, 2020 Marie Dealessandri
Academy Join Creative Assembly for a live Q&A about cinematics today The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX June 12, 2020 Marie Dealessandri
Academy How to price your game and thrive during Steam sales Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing June 10, 2020 Marie Dealessandri
Feature Konami looks West with its new external publishing programme Richard Jones discusses the publisher's new initiative and how it's diversifying its portfolio with games from and for Western markets June 3, 2020 Marie Dealessandri
Academy Three tips from Ian Livingstone to make sure you're investor-ready During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in June 1, 2020 Marie Dealessandri
Feature Xbox boosts responsible gaming strategy with Family Settings app The platform holder discusses the evolution of its safety ecosystem and the new family features developed for its app May 27, 2020 Marie Dealessandri
Academy A game developer's guide to Steam wishlists Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm May 15, 2020 Marie Dealessandri
Academy Get your art career questions answered in a live Q&A with Creative Assembly today Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell May 15, 2020 Marie Dealessandri
Academy Why localisation is a vital part of games writing A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building May 13, 2020 Marie Dealessandri
Academy How to get the most out of your game's Steam page Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out April 30, 2020 Marie Dealessandri