We talk to studio director Trent Kusters as developer cuts off 50% of its workforce after investment falls through, with Jumplight Odyssey's development put on hold indefinitely
We dive into a new report that offers insight into the spending, audience, and development landscape of the continent, with analysis from the experts behind the research
An Africa Games Week panel discussed the opportunity for games developed on the continent and dispelled myths around what constitutes African storytelling
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
Sanatana Mishra and Mei-Li C. talk Tempopo, how Witch Beam's unusual structure favours sustainable game making, and the studio's journey to empower other indies
"We are a cooperative, and we make decisions as a group. For this, this was the clear path to take for the well-being of the team, which is frankly more important than games"
"Microsoft remains steadfast in our support of our current and future employees in whatever choice they make about their workplace and their representatives," Brad Smith says