Feature Leading the Charge: Execution Labs' First Cohort The Firemasters, Henchmen, Big Action Mega Fight, MacGuffin Quest, Afterland: Jason Della Rocca's incubator turns up the heat April 23, 2013 Dan Pearson
News Quantic Dream: $100m grossing Heavy Rain proves experiments can be profitable Guillaume de Fondaumiere says experimental games can be financially successful for publishers and developers April 19, 2013 Dan Pearson 5 comments
Feature Fishing for dollars: CocoaChina brings rapid mobile growth to the West The publisher of Fishing Joy on open-source development, one-hit wonders and emulating Chinese success April 15, 2013 Dan Pearson
News Adam Orth leaves Microsoft as "always on" conversation takes toll Ex-Game Director thought to have resigned after Twitter exchange April 11, 2013 Dan Pearson 43 comments
Feature GameStick: Selling the Shop Window CMO Anthony Johnston on the UK's entry to the micro-console market April 11, 2013 Dan Pearson 2 comments
Opinion Hothead Rants Pt. 4: Naomi Clark On why games should be striving to mean more April 10, 2013 Dan Pearson 13 comments
Feature Man of Many Parts: Chris Avellone's busy schedule On Wasteland 2, Planescape, South Park and Project Eternity April 10, 2013 Dan Pearson
Feature IGDA head Kate Edwards: "Games are an art-form, pure and simple" GDC 2013: Plus more on gender, cultural sensitivity and the resignation of Romero April 8, 2013 Dan Pearson 3 comments
Opinion Hothead Rants Pt. 3: Anna Anthropy The Auntie Pixellante founder with a deeply personal poem April 4, 2013 Dan Pearson 21 comments
Feature Keep Taking The Tablets: Ben Cousins on the move to mobile "We're targeting console audience who buy five games a year" April 4, 2013 Dan Pearson 1 comment
News Guillaume de Fondaumière confirmed for Digital Dragons Quantic Dream VP to present "Are games a culture?" in Krakow April 3, 2013 Dan Pearson 1 comment
Opinion GDC 2013: Hothead Rants Pt.2 - Anna Marsh Lady Shotgun founder gives both barrels on crunch and being 'hardcore' April 3, 2013 Dan Pearson 9 comments
Feature The Kids are Alright - Jade Raymond on a Ubisoft future We talk to the boss of Ubi Toronto about youth, indies and Sam Fisher April 3, 2013 Dan Pearson 3 comments
Feature GDC: 2013 - Hothead Rants Pt. 1: Mitu Khandaker The Tiniest Shark founder on race and representation in games April 2, 2013 Dan Pearson 3 comments
News Epic showcases brand-new UE4 demo, plus Elemental on PS4 GDC 2013: Extensive 'Infiltrator' video shown in real-time alongside toolset demo March 29, 2013 Dan Pearson 6 comments
News Brathwaite resigns from IGDA Women in Games SIG GDC 2013: Industry veteran quits over dancers at trade body party March 29, 2013 Dan Pearson 40 comments
Feature Torsten Reil: "We can create a world-leading games economy in the UK" The Natural Motion boss on why he sees opportunity in Great Britain March 29, 2013 Dan Pearson 6 comments
News Another Place reveals Rag Doll Kung-Fu for iOS Much-loved fighting game coming to tablets, phones from ex-Lionhead team March 28, 2013 Dan Pearson
News "High-profile" XBL accounts of MS employees targeted by hackers Social security number loophole linked to third-party apps, says Microsoft March 20, 2013 Dan Pearson
News EA stock plummets as markets reassess Riccitiello departure 8.34% of share price lost despite brief after hours rally March 20, 2013 Dan Pearson 4 comments
Feature Post-Mortem: Tomb Raider How do you add depth to one of 3D gaming's pioneers? March 18, 2013 Dan Pearson 1 comment
Feature Konami Europe reconsolidates in the UK with new HQ European president Shinji Hirano on what prompted the move from Germany March 18, 2013 Dan Pearson 1 comment
Feature Critical Consensus: Ridiculous Fishing - A Tale of Redemption Vlambeer's mobile title is highest scoring game of 2013 so far March 15, 2013 Dan Pearson
News Initial line up announced for Krakow's Digital Dragons Techland, CD Projekt Red, Guerrilla Games, Innogames, City Interactive and more March 15, 2013 Dan Pearson
Feature HD Demographics: Nuts Magazine's Rory Buckeridge Media Special: How a magazine with a traditional gaming audience takes aim March 15, 2013 Dan Pearson