Feature Getting Lively Kevin Hanna, creative director for Google's virtual world project, on why Lively is going to be important - and why sceptics should care Sept. 29, 2008 Brandon Boyer
News Myst creator warns of over ambition in MMO space AUSTIN GDC: Myst Online failed because it tried to compete with TV, says Miller Sept. 18, 2008 Brandon Boyer
News iPhone a "revolution" for game design - Arkane Studios AUSTIN GDC: Newly-hired producer Harvey Smith reveals studio working on strategy card game and first person RPG Sept. 17, 2008 Brandon Boyer
News Sterling: Bankers will get rich from games, not designers AUSTIN GDC: Sci-fi author's vision of future also identifies abusers of videogame systems Sept. 17, 2008 Brandon Boyer
News Google opening Lively to game developers AUSTIN GDC: Hanna reveals plans for integration of games - from arcade to entire 3D titles - in Google's growing virtual world Sept. 16, 2008 Brandon Boyer
News Club Penguin owes popularity to Disneyland attitudes - Merrifield Austin GDC: "If it doesn't matter to a kid... it doesn't matter," says co-founder Sept. 15, 2008 Brandon Boyer
News Storytron's Crawford: Screw graphics, create better emotions Austin GDC: Former developer urges creators to "ditch plot" and concentrate on the player Sept. 15, 2008 Brandon Boyer