Asylum Entertainment purchases Q Wii engine
The London-based studio is the first to make use of the engine, intending to use it on two upcoming titles
Asylum Entertainment has become the first game developer to adopt Qube Software's Q middleware for two forthcoming Wii titles.
"We took a good look at technology engines for the Wii and Q is by far the best we have seen," said Simon Bailey, Asylum's managing director.
"Qube has mastered the use of certain Wii technology features that other developers don't properly utilise. That allows Asylum to offer quality, speed to market and price advantages for our publishers."
"Q's flexibility has helped us unify our production process right across the studio. Now we can move IP and game mechanics across hardware platforms quickly and with a lot less fuss. This makes accurate milestone planning possible and frees up time for polishing and balancing our games," Bailey added.
Asylum develops children's games - with titles including Bob the Builder, Nancy Drew and Scooby Doo - and said that the forthcoming Wii titles will be in the same genre.