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MIDWAY CASTS MAJOR HOLLYWOOD TALENT FOR THE SUFFERING: TIES THAT BIND

Michael Clarke Duncan and Rachel Griffiths to Provide Voices in Follow-Up to Critically-Acclaimed Action-Horror Game

CHICAGO, July 26, 2005 - Midway Games Inc. (NYSE: MWY), a leading interactive entertainment publisher and developer, today announced that it has cast blockbuster Hollywood talent Michael Clarke Duncan and Rachel Griffiths to lend their voices to its highly anticipated action-horror video game, The Suffering®: Ties That BindTM.

Cast in the role of Blackmore, the behind-the-scenes manipulator who seems to be pulling the strings in Ties That Bind, is Michael Clarke Duncan (The Green Mile, Armageddon, The Scorpion King and Sin City). Duncan's deep, powerful voice as Blackmore will influence and antagonize players, just as Blackmore does to the game's main character, Torque.

Rachel Griffiths (Six Feet Under, Blow) brings her sublime voice talents to the character Jordan, the woman in charge of a strange paramilitary research outfit that has been conducting cleanup on Carnate Island, the site of the prison in The Suffering®. Jordan now finds herself teamed up with Torque as they battle their way through Baltimore in The Suffering: Ties That Bind.

"The recognizable names and voices of Michael Clarke Duncan and Rachel Griffiths add to the cinematic and visceral elements that are the hallmarks of The Suffering franchise," said Steve Allison, chief marketing officer, Midway. "Their voices and characters play a key role in guiding the game's hero, Torque, through an edge-of-the-seat American-style horror experience in The Suffering: Ties That Bind."

About The Suffering: Ties That Bind

The Suffering: Ties That Bind is a new descent into madness that emphasizes the disturbing terror of its predecessor with all-new twisted creatures and a few familiar faces, melding big action sequences with visceral horror elements. As Torque makes his way through the gritty streets of Baltimore, the disturbing demons seem to have followed him to the mainland and are now wreaking havoc across the city. Players will explore the tough and unforgiving inner-city streets, with poverty and urban injustices rearing their ugly heads everywhere. The unique morality system returns, as players delve into the perverse world of Torque's sanity to discover his past while struggling to control his future. The Suffering: Ties That Bind is scheduled to be available in September 2005 for the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft and for PC.

Additional information about The Suffering: Ties That Bind can be found online at www.midway.com and www.sufferingtiesthatbind.com

About Midway Games Inc.

Headquartered in Chicago, IL with offices in San Diego, CA, Seattle, WA, Austin, TX, Los Angeles, CA, Munich, Germany and London, UK, Midway Games Inc. (NYSE: MWY) is a leading developer and publisher of interactive entertainment software for major video game systems. More information about Midway can be obtained at www.midway.com

For More Information Contact:

Johner Riehl

Media Relations Manager

Midway Amusement Games, LLC

858-220-5626

jriehl@midway.com

Tara Monahan

Media Relations

HighWater Group

212-338-0077

Taram@highwatergroup.com

MIDWAY is a registered trademark of Midway Amusement Games, LLC. THE SUFFERING, THE SUFFERING: TIES THAT BIND and the character names are trademarks of Surreal Software Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective companies.

This press release contains forward-looking statements concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involve risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the upcoming console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2004, and in the more recent filings made by the Company with the Securities and Exchange Commission.

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